1967_Sackson_246_August 14.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_246_August 14.jpg
Title
1967_Sackson_246_August 14.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
8/13
8/12
MONDAY 14 AUGUST
1967 226th day - 139 days to come
At F.A.O. Schwartz saw:-
TRIPLE JUNCTION :- This is NINE MEN MORRIS with variations
for 2, 3, and 4 players. The board with the diagonals
is used. When 2
When 2 play each has 9 men. The rules are the same
as the regular game except that a record is kept
of a player's completed lines and he may not use the
same line more than once.
When 3 play each has 7 men. [crossed out] When a line is
completed a piece of each of the opponents is re-
moved. Lines can only be used once by a player.
When 4 play each has 5 men. Rules are same as
for 3 except that an additional variation is included
which allows any three adjacent pieces to be consid-
ered as a line even if not in a straight line. [drawing of two 2-segment shapes] etc.
Another variation, for any number of players, is
to prohibit the same line to be used again by any player.
Another variation, for any number of players, is
to count the point value of a completed line (each position
is printed with an identifying number) and play to some
winning score.
PA-KA THE NUMBERS GAME (N & S, 1966) :- On a board in each
corner there is a 10 x 10 layout with digits 0 thru
9 each repeated 10 times randomly in each layout. In the center
of the board are 6 spinners divided into equal spaces
as follows:- 1-2-3, 1-2-3-4, 1-2-3-4-5, 1-2-3-4-5-6, 1-2-3-4-5-6-7,
1-2-3-4-5-6-7-8. There are 100 tiles, 10 each of 0 thru 9.
2 to 4 make may play. Each player chooses a layout
on the board and takes 8 tiles. In a turn a player
chooses one of the spinners and spins it. He must
place as many tiles on the board in a straight line, not
including diagonally, as the number spun. The tiles must
match the spaces on the board and must be next to each
other. Score the total of the tiles played. After a player
has tiles on his layout he can add to the length of a row on
the board. E.g. - he spins 6 and has two in a row on the
board. He can add 4 tiles to this row. He only scores for the
4 tiles played. After playing, a player draws tiles to
return his hand to 8.
No more than 8 tiles can be played in a row. When a
player spins a 1 he may not play this next to tile
already played (diagonally is O.K.). With more than 1 they
can be played next to other rows as long as [crossed out]
the direc row in the direction of the played tiles ful-
fills the length requirements.
On a turn a player may choose the spinner he wishes to
use, except that all must be used before using one over. A score
pad is provided for entering the score so as to keep track of
"rounds." If a player is not able to form a row of the required
length he enters a minus ammount equal to the top number (cont. on 8/13)
8/12
MONDAY 14 AUGUST
1967 226th day - 139 days to come
At F.A.O. Schwartz saw:-
TRIPLE JUNCTION :- This is NINE MEN MORRIS with variations
for 2, 3, and 4 players. The board with the diagonals
is used. When 2
When 2 play each has 9 men. The rules are the same
as the regular game except that a record is kept
of a player's completed lines and he may not use the
same line more than once.
When 3 play each has 7 men. [crossed out] When a line is
completed a piece of each of the opponents is re-
moved. Lines can only be used once by a player.
When 4 play each has 5 men. Rules are same as
for 3 except that an additional variation is included
which allows any three adjacent pieces to be consid-
ered as a line even if not in a straight line. [drawing of two 2-segment shapes] etc.
Another variation, for any number of players, is
to prohibit the same line to be used again by any player.
Another variation, for any number of players, is
to count the point value of a completed line (each position
is printed with an identifying number) and play to some
winning score.
PA-KA THE NUMBERS GAME (N & S, 1966) :- On a board in each
corner there is a 10 x 10 layout with digits 0 thru
9 each repeated 10 times randomly in each layout. In the center
of the board are 6 spinners divided into equal spaces
as follows:- 1-2-3, 1-2-3-4, 1-2-3-4-5, 1-2-3-4-5-6, 1-2-3-4-5-6-7,
1-2-3-4-5-6-7-8. There are 100 tiles, 10 each of 0 thru 9.
2 to 4 make may play. Each player chooses a layout
on the board and takes 8 tiles. In a turn a player
chooses one of the spinners and spins it. He must
place as many tiles on the board in a straight line, not
including diagonally, as the number spun. The tiles must
match the spaces on the board and must be next to each
other. Score the total of the tiles played. After a player
has tiles on his layout he can add to the length of a row on
the board. E.g. - he spins 6 and has two in a row on the
board. He can add 4 tiles to this row. He only scores for the
4 tiles played. After playing, a player draws tiles to
return his hand to 8.
No more than 8 tiles can be played in a row. When a
player spins a 1 he may not play this next to tile
already played (diagonally is O.K.). With more than 1 they
can be played next to other rows as long as [crossed out]
the direc row in the direction of the played tiles ful-
fills the length requirements.
On a turn a player may choose the spinner he wishes to
use, except that all must be used before using one over. A score
pad is provided for entering the score so as to keep track of
"rounds." If a player is not able to form a row of the required
length he enters a minus ammount equal to the top number (cont. on 8/13)
Item sets