1967_Sackson_245_August 13.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_245_August 13.jpg
Title
1967_Sackson_245_August 13.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 13 AUGUST
Twelfth Sunday after Trinity 1967 225th day - 140 days to come
Looked thru material Martin Gardner left with me.
Played TAKE-A-NUMBER with BB and the Fredericks. They
liked it. Think it would be a good idea, when
played by 2 or more players, to give the player
making the highest score on a throw a bonus of
40 points and the 2nd highest a bonus of 20 points. Play
to, say, 5 throws and high total score wins.
Showed VENTURE CAPITAL to the Fredericks. They saw that
they would like to play it.
Jerry gave me Sci. Am. columns that brings me up to date
thru Aug. 1967.
Fay called. More complaints about Claude.
(cont. from 8/14) [8/14]
on the spinner used in the space for that spinner. He does not
play or replace any tiles. Play until all tiles have been used.
High score wins.
COUNTDOWN (Lowe) :- Sells for $7 but is really a children's
game. Move around a board getting parts of a rocket
which must be assembled. Players can get parts they don't
need and trading can be conducted between players, or
selling. There are various kinds of "chance" cards. After
a player assembles his rocket he must complete a
"countdown" by getting 25 or more in 3 throws of 2 dice. (Rough idea.)
Bought HIGH SOCIETY (House of James).
At Lamston's saw HIDE 'N THIEF (Whitman). Board, plastic
"house" markers, "money bag" pieces, trucks, some kind of
"stop" piece. Players hide their "money bags" and their
"stop" pcs. under some of their houses and then all the
houses are placed on the board. Players move their trucks
around according to dice throws. Look under houses when
pass by and take "money bags" and put in truck. If
find a "stop" piece give "money bags" back to original
owners who rehide them. Can only get two "money
bags" in a truck. When truck is loaded must still look at houses
passes. Any "money bags" are returned to owners for
rehiding. First to get two "bags" to bank wins.
At Lamston's saw bought ADULT GAMES (Dell Books). Contains
a few psychological game ideas.
Rcd. another letter from Haar Hoolim and sent one to him
thanking him for DO-RE-MI.
August Playthings came.
Dave Epstien called. Herb Ahrend likes some of his (cont. on 8/12)
Twelfth Sunday after Trinity 1967 225th day - 140 days to come
Looked thru material Martin Gardner left with me.
Played TAKE-A-NUMBER with BB and the Fredericks. They
liked it. Think it would be a good idea, when
played by 2 or more players, to give the player
making the highest score on a throw a bonus of
40 points and the 2nd highest a bonus of 20 points. Play
to, say, 5 throws and high total score wins.
Showed VENTURE CAPITAL to the Fredericks. They saw that
they would like to play it.
Jerry gave me Sci. Am. columns that brings me up to date
thru Aug. 1967.
Fay called. More complaints about Claude.
(cont. from 8/14) [8/14]
on the spinner used in the space for that spinner. He does not
play or replace any tiles. Play until all tiles have been used.
High score wins.
COUNTDOWN (Lowe) :- Sells for $7 but is really a children's
game. Move around a board getting parts of a rocket
which must be assembled. Players can get parts they don't
need and trading can be conducted between players, or
selling. There are various kinds of "chance" cards. After
a player assembles his rocket he must complete a
"countdown" by getting 25 or more in 3 throws of 2 dice. (Rough idea.)
Bought HIGH SOCIETY (House of James).
At Lamston's saw HIDE 'N THIEF (Whitman). Board, plastic
"house" markers, "money bag" pieces, trucks, some kind of
"stop" piece. Players hide their "money bags" and their
"stop" pcs. under some of their houses and then all the
houses are placed on the board. Players move their trucks
around according to dice throws. Look under houses when
pass by and take "money bags" and put in truck. If
find a "stop" piece give "money bags" back to original
owners who rehide them. Can only get two "money
bags" in a truck. When truck is loaded must still look at houses
passes. Any "money bags" are returned to owners for
rehiding. First to get two "bags" to bank wins.
At Lamston's saw bought ADULT GAMES (Dell Books). Contains
a few psychological game ideas.
Rcd. another letter from Haar Hoolim and sent one to him
thanking him for DO-RE-MI.
August Playthings came.
Dave Epstien called. Herb Ahrend likes some of his (cont. on 8/12)
Item sets