1967_Sackson_220_July 19.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_220_July 19.jpg
Title
1967_Sackson_220_July 19.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 19 JULY
1967 200th day - 165 days to come
More work on EXECUTIVE DECISION.
Called I/S to confirm date for tomorrow. Alice was back. Asked
her about TAKE-A-NUMBER and she said it didn't hold
the interest as much as DOZEN DIAMONDS, with her and others
to whom she showed it. I tried them both in the evening
and the latter is much simpler and there is the challenge
to try to use all the cubes, which is difficult in this
but easier in my game, where using the cubes in both
directions is the big challenge.
Tought TRIAD to Midge & Rose and I played several
games with them.
(cont. from 7/20) [7/20]
it to X when we send VENTURE CAPITAL. Also Connor's
PITFALL still has to go, Felicia being so busy that
she forgot to send it.
To Brentano's, Bought TAC-TICKLE (Wff 'n Proof)
At Korvette's saw:-
4-CYTE - now published by M.B.
THE DATING GAME (Hasbro) - This is similar to a much cleaned up SEDUCTION.
TIE 'N TANGLE (Hasbro) This is a steal from TWISTER.
2-?, 3-?, or 4 play. Each player stands on a disc thru which
a 12 foot length of ribbon is attached. At the other end
of the ribbon a wood ball is attached to make handling eas-
ier. The discs are place touching each other on the
floor. An additional player spins a spinner to determine
the moves, and does not play in the game. Each player
in turn must wrap his ribbon around a specific other
player's right or left arm, leg, or his waist. The spin-
ner gives the person and the place. When a player can-
not, because he does not have enough ribbon, make the
move required, he cannot win but stays on his disc. The
last player able to wrap wins.
THE TIME TUNNEL CARD GAME (Ideal) There are cards in
four suits (different centuries). Each player has a
hand and there are others left in the deck. There is
a spinner with spaces for the four suits. The spinner
is spun to determine a suit. The leader leads a card of
this suit and others must follow suit. If don't have
it draw from deck till get it. Winner of trick leads to
next one. If this is same player who led for the
previous trick, he can choose the suit. Otherwise the
spinner is spun. First to get rid of cards is winner.
(cont. on 7/18)
1967 200th day - 165 days to come
More work on EXECUTIVE DECISION.
Called I/S to confirm date for tomorrow. Alice was back. Asked
her about TAKE-A-NUMBER and she said it didn't hold
the interest as much as DOZEN DIAMONDS, with her and others
to whom she showed it. I tried them both in the evening
and the latter is much simpler and there is the challenge
to try to use all the cubes, which is difficult in this
but easier in my game, where using the cubes in both
directions is the big challenge.
Tought TRIAD to Midge & Rose and I played several
games with them.
(cont. from 7/20) [7/20]
it to X when we send VENTURE CAPITAL. Also Connor's
PITFALL still has to go, Felicia being so busy that
she forgot to send it.
To Brentano's, Bought TAC-TICKLE (Wff 'n Proof)
At Korvette's saw:-
4-CYTE - now published by M.B.
THE DATING GAME (Hasbro) - This is similar to a much cleaned up SEDUCTION.
TIE 'N TANGLE (Hasbro) This is a steal from TWISTER.
2-?, 3-?, or 4 play. Each player stands on a disc thru which
a 12 foot length of ribbon is attached. At the other end
of the ribbon a wood ball is attached to make handling eas-
ier. The discs are place touching each other on the
floor. An additional player spins a spinner to determine
the moves, and does not play in the game. Each player
in turn must wrap his ribbon around a specific other
player's right or left arm, leg, or his waist. The spin-
ner gives the person and the place. When a player can-
not, because he does not have enough ribbon, make the
move required, he cannot win but stays on his disc. The
last player able to wrap wins.
THE TIME TUNNEL CARD GAME (Ideal) There are cards in
four suits (different centuries). Each player has a
hand and there are others left in the deck. There is
a spinner with spaces for the four suits. The spinner
is spun to determine a suit. The leader leads a card of
this suit and others must follow suit. If don't have
it draw from deck till get it. Winner of trick leads to
next one. If this is same player who led for the
previous trick, he can choose the suit. Otherwise the
spinner is spun. First to get rid of cards is winner.
(cont. on 7/18)
Item sets