1967_Sackson_211_July 10.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_211_July 10.jpg
Title
1967_Sackson_211_July 10.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
7/11
MONDAY 10 JULY
1967 191st day - 174 days to come
Spoke to Felicia:- Told her about the WOMEN'S WORLD article. She
would like a reproduction of the article for herself and
one for Larry Winters - because HIGH BID is mentioned. Felicia
had a 3M catalog with HIGH BID on the first page. She sent
it to Larry.
She saw the inventor of IMAGE recently. He still
hasn't heard from Springbok. They have had the game about
9 months.
No word yet as to when Alice will return.
At Klein's saw three games by Ideal:-
CHOP SUEY (see 5/20). Looked at the "Menu" today. Each
shape has a definite value, from 5 pts. to 100 points. There
is no extra points for combinations (and I think there
should be). The bowl has space holes allowing 3 chop sticks to be
placed. The game is played in 3 round. The first is
with no obstacle sticks, the 2nd with 1, 3rd with 2, and
fourth with 3. Each player has a personal bowl which must
be placed at least 6" from the main bowl. If a player
drops a piece on the table he returns it to the main bowl
by hand before continuing with the chop sticks. Players may
try to stop another from picking up a piece, but once
picked up another player may not interfere. For a simpler
game play with each player taking his turn separately.
TIP IT (See March 1967 Playthings) The discs are placed
in a definite order (there are 3 colors) on the 3 prongs.
A spinner (I believe) tells each player in turn the color disc
he must get. If necessary he uses his "fork to remove discs
above the color he needs and replace them on the other
two prongs. When the "acrobat" on top of the pole falls off
the round is over and the player causing it to fall gets a
penalty while the others score. The colors have different values,
those at the bottom in the starting sequence being worth more.
The height of the "acrobat" on the pole can be varied, the higher
he is placed the easier it is to knock cause him to fall.
CAREFUL (See March 1967 Playthings) The tower is built be
putting colored columns in the spaces marked with that color
on each floor, so that the tower is always the same,
The spinner tells the color column that each player in turn
must remove from the tower. He may move around columns at
will to balance the tower. Each floor has a maze [crossed out] arrange-
ment which prevents a column from being pulled directly
out. There is also a hole in the center into which the bottom
of the column can be placed for tipping. There is a bell
tower on top which rings "when the tower is in danger of falling
(?). Different colored columns have different point values.
(cont. on 7/11)
MONDAY 10 JULY
1967 191st day - 174 days to come
Spoke to Felicia:- Told her about the WOMEN'S WORLD article. She
would like a reproduction of the article for herself and
one for Larry Winters - because HIGH BID is mentioned. Felicia
had a 3M catalog with HIGH BID on the first page. She sent
it to Larry.
She saw the inventor of IMAGE recently. He still
hasn't heard from Springbok. They have had the game about
9 months.
No word yet as to when Alice will return.
At Klein's saw three games by Ideal:-
CHOP SUEY (see 5/20). Looked at the "Menu" today. Each
shape has a definite value, from 5 pts. to 100 points. There
is no extra points for combinations (and I think there
should be). The bowl has space holes allowing 3 chop sticks to be
placed. The game is played in 3 round. The first is
with no obstacle sticks, the 2nd with 1, 3rd with 2, and
fourth with 3. Each player has a personal bowl which must
be placed at least 6" from the main bowl. If a player
drops a piece on the table he returns it to the main bowl
by hand before continuing with the chop sticks. Players may
try to stop another from picking up a piece, but once
picked up another player may not interfere. For a simpler
game play with each player taking his turn separately.
TIP IT (See March 1967 Playthings) The discs are placed
in a definite order (there are 3 colors) on the 3 prongs.
A spinner (I believe) tells each player in turn the color disc
he must get. If necessary he uses his "fork to remove discs
above the color he needs and replace them on the other
two prongs. When the "acrobat" on top of the pole falls off
the round is over and the player causing it to fall gets a
penalty while the others score. The colors have different values,
those at the bottom in the starting sequence being worth more.
The height of the "acrobat" on the pole can be varied, the higher
he is placed the easier it is to knock cause him to fall.
CAREFUL (See March 1967 Playthings) The tower is built be
putting colored columns in the spaces marked with that color
on each floor, so that the tower is always the same,
The spinner tells the color column that each player in turn
must remove from the tower. He may move around columns at
will to balance the tower. Each floor has a maze [crossed out] arrange-
ment which prevents a column from being pulled directly
out. There is also a hole in the center into which the bottom
of the column can be placed for tipping. There is a bell
tower on top which rings "when the tower is in danger of falling
(?). Different colored columns have different point values.
(cont. on 7/11)
Item sets