1967_Sackson_201_June 30.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_201_June 30.jpg
Title
1967_Sackson_201_June 30.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 30 JUNE 1967
181st day - 184 days to come
NYGA meeting at Arthur's. Wald & Claude there.
Claude showed COPS AND ROBBERS which is a game idea
rather than a completed game. The equipment is the
AVALANCHE board (See 1966) with some of the flip-flops
removed and the upper part of the board covered. One
marble of a different color is the robber. This dropped
so that it lodges under the covered portion of the board.
Each player has a set number of marbles. At the beginning
of a turn he says how many he will use and then
must use only exactly that amount. Object is to get
the robber marble together with one of your own in a
compartment at the bottom. The compartments only
hold two marbles each.
I showed : - DRILL FOR OIL. I liked it (I won handily) and
the others found it moderately good.
Wald, Claude and I played VENTURE CAPITAL (again I won)
they were very enthusiastic about it.
Told Wald and Arthur about my INFINITE PLANE and showed
them the equipment. Didn't play.
The Amberstones showed THREE and we played several
games. (I even beat Wald one game.) The rules are the
same as those in the large card file except that two
captures can be made on a turn, one with the first pc.
played, another with the second. Also the board did
not have the red dots. They have silk screened boards
for the game and offered me one. This did not have
legs and they can put legs on it if I wish. Will wait
for one with legs.
Arthur, Wald, and I played their KNIGHTS AND VASSALS. This
is similar to the game as played on 1/3 but to avoid
complications I'll give the complete rules here.
3 or 4 play. Four hands are dealt using the high deck
and each hand gets 8 cards. The hand opposite the
dealer is played as a dummy hand. Before pone leads, the
Ks & Vs in dummy's hand are faced up. The pone leads any
card he wishes, ^after which the entire dummy is faced up.
The next player must play a card in
the same hierarchy (House has no significance in the game)
unless he rebels by playing the a corresponding card in the original
hierch hierarchy. And the fourth player may rebel again.
Only the second player may institute a rebellion and if
he doesn't all players must play in the originally led
hierarchy, unless a player is out of that hierarchy in
which case he throws off a card which cannot possibly
win the trick. Once there is a rebellion, the new hierarchy
must be followed, unless there is a counter-rebellion.
The high card of the proper hierarchy wins
the trick. If two equal are played, the first wins.
In scoring every card counts 10 points. In addition
9cont. on 6/29)
181st day - 184 days to come
NYGA meeting at Arthur's. Wald & Claude there.
Claude showed COPS AND ROBBERS which is a game idea
rather than a completed game. The equipment is the
AVALANCHE board (See 1966) with some of the flip-flops
removed and the upper part of the board covered. One
marble of a different color is the robber. This dropped
so that it lodges under the covered portion of the board.
Each player has a set number of marbles. At the beginning
of a turn he says how many he will use and then
must use only exactly that amount. Object is to get
the robber marble together with one of your own in a
compartment at the bottom. The compartments only
hold two marbles each.
I showed : - DRILL FOR OIL. I liked it (I won handily) and
the others found it moderately good.
Wald, Claude and I played VENTURE CAPITAL (again I won)
they were very enthusiastic about it.
Told Wald and Arthur about my INFINITE PLANE and showed
them the equipment. Didn't play.
The Amberstones showed THREE and we played several
games. (I even beat Wald one game.) The rules are the
same as those in the large card file except that two
captures can be made on a turn, one with the first pc.
played, another with the second. Also the board did
not have the red dots. They have silk screened boards
for the game and offered me one. This did not have
legs and they can put legs on it if I wish. Will wait
for one with legs.
Arthur, Wald, and I played their KNIGHTS AND VASSALS. This
is similar to the game as played on 1/3 but to avoid
complications I'll give the complete rules here.
3 or 4 play. Four hands are dealt using the high deck
and each hand gets 8 cards. The hand opposite the
dealer is played as a dummy hand. Before pone leads, the
Ks & Vs in dummy's hand are faced up. The pone leads any
card he wishes, ^after which the entire dummy is faced up.
The next player must play a card in
the same hierarchy (House has no significance in the game)
unless he rebels by playing the a corresponding card in the original
hierch hierarchy. And the fourth player may rebel again.
Only the second player may institute a rebellion and if
he doesn't all players must play in the originally led
hierarchy, unless a player is out of that hierarchy in
which case he throws off a card which cannot possibly
win the trick. Once there is a rebellion, the new hierarchy
must be followed, unless there is a counter-rebellion.
The high card of the proper hierarchy wins
the trick. If two equal are played, the first wins.
In scoring every card counts 10 points. In addition
9cont. on 6/29)
Item sets