1967_Sackson_200_June 29.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_200_June 29.jpg
Title
1967_Sackson_200_June 29.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
THURSDAY 29 JUNE
St. Peter, Apostle 1967 180th day - 185 days to come
Worked out some new ideas for DRILL-FOR-OIL. Made a
number of new cards and got rid of a lot of
others.
(cont. from 6/30) [6/30]
there are prize cards which score in addition to their
basic value of 10 points. Only cards played by the
opponents of the winner of a trick can be prize cards.
A card of a different hierarchy than the winning
card is a prize card. Also a card of the same rank and
hierarchy as the winning card is a prize card. Prize
cards are valued as followed:- L or M - 10 points each;
F or C - 20 points each; P or S - 30 points each; K or V - 40
points each. Additionally, if a team has won two prize cards
of the same rank and hierarchy, each counts double
its value. 3 would count triple. And 4 would count
quadruple. The team with the highest total scores
their total; the other scores nothing.
When 4 play the scores are kept for each team.
When 3 play the player with the dummy scores the entire
score if he wins. If the opponent's win they each score
half their total. With 3 players multiples of 3 games must
be played so that each player has the dummy an equal
number of times. (Played quite well.)
Wald and I played his PARIS. We used a standard deck with
just two suits. A third suit was placed in order with
a 1 on top down to a king on the bottom, for use in
scoring. The two suits are shuffled together and two cards
are dealt to each. Pone leads any either of his two
cards. The other player then plays a card. The high card
(suit has no significance) wins the trick and leads
to the next. If two of the same value are played the
2nd wins. The winner of the trick takes the
top card from the scoring deck. (In other words the
tricks are valued from 1 to 13.) Each player draws a
card from the pack to return their hand to 2 cards.
Any ti At any time the leading player may lead
his face card face down. If the 2nd player accepts
the challenge he also plays his card face down.
The cards are then faced and the winner wins two tricks.
Each player throws in his 2nd card to keep the tricks
and cards balanced. If the 2nd player refuses the
challenge, the he throws his card face up and the
first player wins the trick without showing his card.
High score wins.
We then played another version using the full deck and
dealing 13 cards to each and playing as in the first
version except that no cards are drawn after the a trick.
After the first 13 cards are played the hand is scored,
(cont. on 6/28)
St. Peter, Apostle 1967 180th day - 185 days to come
Worked out some new ideas for DRILL-FOR-OIL. Made a
number of new cards and got rid of a lot of
others.
(cont. from 6/30) [6/30]
there are prize cards which score in addition to their
basic value of 10 points. Only cards played by the
opponents of the winner of a trick can be prize cards.
A card of a different hierarchy than the winning
card is a prize card. Also a card of the same rank and
hierarchy as the winning card is a prize card. Prize
cards are valued as followed:- L or M - 10 points each;
F or C - 20 points each; P or S - 30 points each; K or V - 40
points each. Additionally, if a team has won two prize cards
of the same rank and hierarchy, each counts double
its value. 3 would count triple. And 4 would count
quadruple. The team with the highest total scores
their total; the other scores nothing.
When 4 play the scores are kept for each team.
When 3 play the player with the dummy scores the entire
score if he wins. If the opponent's win they each score
half their total. With 3 players multiples of 3 games must
be played so that each player has the dummy an equal
number of times. (Played quite well.)
Wald and I played his PARIS. We used a standard deck with
just two suits. A third suit was placed in order with
a 1 on top down to a king on the bottom, for use in
scoring. The two suits are shuffled together and two cards
are dealt to each. Pone leads any either of his two
cards. The other player then plays a card. The high card
(suit has no significance) wins the trick and leads
to the next. If two of the same value are played the
2nd wins. The winner of the trick takes the
top card from the scoring deck. (In other words the
tricks are valued from 1 to 13.) Each player draws a
card from the pack to return their hand to 2 cards.
Any ti At any time the leading player may lead
his face card face down. If the 2nd player accepts
the challenge he also plays his card face down.
The cards are then faced and the winner wins two tricks.
Each player throws in his 2nd card to keep the tricks
and cards balanced. If the 2nd player refuses the
challenge, the he throws his card face up and the
first player wins the trick without showing his card.
High score wins.
We then played another version using the full deck and
dealing 13 cards to each and playing as in the first
version except that no cards are drawn after the a trick.
After the first 13 cards are played the hand is scored,
(cont. on 6/28)
Item sets