1967_Sackson_194_June 23.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_194_June 23.jpg
Title
1967_Sackson_194_June 23.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 23 JUNE
1967 174th day - 191 days to come
Pete brought in the 8 platforms he built for
HAT IN THE RING. He did a very good job on them,
but they are rather dismissive.
After work to I/S. Felicia and D.J. Kerley there. Kerley
and I played part of a game of his BEZANT. It is
interesting but quite difficult to learn. It is also quite
reminiscent of GO. Felicia seemed to like it although
she didn't understand it. Dan gave me a set of the rules
which are filed in Board Game folder.
Dan left and Felicia showed me PITFALL. It is played
on a 9 x 9 board as shown. The board is raised over a
[diagram of 9 x 9 grid with various black circles scattered across board]
space below and the black circles
represent holes. Each player has 9 pieces
which have a cavity in the bottom in
which a marble can be placed. Each
player has four marbles, 3 green and
1 red. At the start of the game each
player places his nine men on
his starting row and places his marbles
under any four of them, with the other
player not watching. The pcs. have the
letters A thru I on the top and the
easiest way to remember where the marbles are is to
think of a four-letter word.
Moves are made sideways or straight forward. In each
turn a player makes two moves, either with the same
piece or with two different pcs. In making a move
a player may push an opponent's pc. before him (or to
the side), in an attempt to force his marble over a pitfall
or just to get him out of the way. Two opponent pcs.
in a row can be moved by two of yours in the
same row. In all pushing moves the moving player makes
his two moves, the opponent's pc. just being moved along.
Players moving their red marble pc. across the board
get 10 points, green marble pc. - 5 points, plain piece
piece - 2 points. As soon as one player gets all his
pcs. across the game is over (I think that is how it
ends). Most points across wins.
If a player thinks he has thrown enough of opponent's
marbles pcs. into pitfalls he can say "Game." If other player
accepts, the first player wins. If other player "Challenges"
the game continues. If player having said "Game" wins, he
wins a double game. If other player wins, he wins a triple
game.
Took home INFINITE PLANE but left FREE FOR ALL and
GO SEE - A GLOBAL HOLIDAY.
1967 174th day - 191 days to come
Pete brought in the 8 platforms he built for
HAT IN THE RING. He did a very good job on them,
but they are rather dismissive.
After work to I/S. Felicia and D.J. Kerley there. Kerley
and I played part of a game of his BEZANT. It is
interesting but quite difficult to learn. It is also quite
reminiscent of GO. Felicia seemed to like it although
she didn't understand it. Dan gave me a set of the rules
which are filed in Board Game folder.
Dan left and Felicia showed me PITFALL. It is played
on a 9 x 9 board as shown. The board is raised over a
[diagram of 9 x 9 grid with various black circles scattered across board]
space below and the black circles
represent holes. Each player has 9 pieces
which have a cavity in the bottom in
which a marble can be placed. Each
player has four marbles, 3 green and
1 red. At the start of the game each
player places his nine men on
his starting row and places his marbles
under any four of them, with the other
player not watching. The pcs. have the
letters A thru I on the top and the
easiest way to remember where the marbles are is to
think of a four-letter word.
Moves are made sideways or straight forward. In each
turn a player makes two moves, either with the same
piece or with two different pcs. In making a move
a player may push an opponent's pc. before him (or to
the side), in an attempt to force his marble over a pitfall
or just to get him out of the way. Two opponent pcs.
in a row can be moved by two of yours in the
same row. In all pushing moves the moving player makes
his two moves, the opponent's pc. just being moved along.
Players moving their red marble pc. across the board
get 10 points, green marble pc. - 5 points, plain piece
piece - 2 points. As soon as one player gets all his
pcs. across the game is over (I think that is how it
ends). Most points across wins.
If a player thinks he has thrown enough of opponent's
marbles pcs. into pitfalls he can say "Game." If other player
accepts, the first player wins. If other player "Challenges"
the game continues. If player having said "Game" wins, he
wins a double game. If other player wins, he wins a triple
game.
Took home INFINITE PLANE but left FREE FOR ALL and
GO SEE - A GLOBAL HOLIDAY.
Item sets