1967_Sackson_144_May 04.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_144_May 04.jpg
Title
1967_Sackson_144_May 04.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
5/3
5/2
THURSDAY 4 MAY
Ascension Day 1967 124th day - 241 days to come
To I-S. Felicia and Jake Williams there.
Jake and I played his FACTOR, two games. I liked
it and he was impressed how well I caught on. I won both
games. He wanted me to write an analysis of strategy
for 10% of the royalties. I said I would be willing to do it
but I really don't feel it is necessary. He will think
about it. He also offered to make models of my games
for 10% of the royalties.
Looked at FREUDIAN BLOCKS. The board is as follows.
[Diagram on page drawn and described, starting clockwise from top left of board]
[Top row of board labeled with:
(left to right) RETURN PEACEFULLY TO THE SANITARIUM | DOCTOR WILL SEE YOU | HYSTERIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | REPRESSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | HOSTILITY - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | BLAZING INSIGHT EARNS YOU EXTRA PROGRESS POINT EACH TIME YOU LAND HERE. PASS THIS POINT FREE OF TRAUMAS, WITH YOUR PROGRESS CHART COMPLETED ----- AND BABY YOU ARE CURED]
[Annotation to right of diagram reads:
1. A strong
FIXATION is
slowing treat-
ment. Lose
next turn un-
less someone
lands on your
appointment,
breaks your
FIXATION and
lets you advance.]
[Right column labeled with:
(top to bottom) BLAZING INSIGHT ... | DOCTOR WILL SEE YOU | MANIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | YOU'VE LEARNED TO EMPATHIZE, ACCEPT TRAUMA OFFERED BY PATIENT OF YOUR CHOICE | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | COMPULSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU ]
[Annotations to right of diagram read:
If no players
hold traumas,
GO BACK 5.
2. You're caught
in an outbreak
of WAITING ROOM
WHOOPEE. Pick up
top card & hope
for the best.]
[Bottom row of board labeled with:
(right to left) REVERT TO CHILDHOOD | DOCTOR WILL SEE YOU | PSYCHOSOMATIC PAIN - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | HALLUCINATION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | DEPRESSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | YOU'VE DECIDED TO SEEK HELP. GAIN A PROGRESS POINT EACH TIME YOU PASS HERE. LOSE A PROGRESS POINT EACH TIME YOU BACKSLIDE ]
[Left column labeled with:
(bottom to top) YOU'VE DECIDED ... | WELCOME BACK TO YOUR CHILDHOOD | TAKE IT EASY AT THE SANITARIUM | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | #1 | #2 | AMNESIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | ROLE CONFUSION - PICK A TRAUMA CARD
[Center of board contains:
(rectangle) WAITING ROOM WHOOPEE (CARDS)
(file folder shape) PROGRESS CHART
(four column headings on PROGRESS CHART) DEEPLY DISTURBED | SEVERE PERSONALITY DISORDER | BORDERLINE PERSONALITY PROBLEM | APPROACHING MENTAL HEALTH]
Each player has one marker for using in moving around the
edge and another to move on the progress chart. Move is with throw
of dice. There is When a player lands on a "Doctor will see you" space
for the first time, he places one of ten markers to show ownership.
There are four sets of "Trauma Cards," one for each stage on the "Pro-
gress Chart". Some of these are good and cause advance. Some are
bad and cause Backsliding (moves back). When a player gets a bad one
he can choose not to follow it and instead keep it. He can give it
to another player who lands on one of his "appointment" spaces. He
cannot win until all "traumas" are gotten rid of. Reaching the 8th
(cont. on 5/3)
5/2
THURSDAY 4 MAY
Ascension Day 1967 124th day - 241 days to come
To I-S. Felicia and Jake Williams there.
Jake and I played his FACTOR, two games. I liked
it and he was impressed how well I caught on. I won both
games. He wanted me to write an analysis of strategy
for 10% of the royalties. I said I would be willing to do it
but I really don't feel it is necessary. He will think
about it. He also offered to make models of my games
for 10% of the royalties.
Looked at FREUDIAN BLOCKS. The board is as follows.
[Diagram on page drawn and described, starting clockwise from top left of board]
[Top row of board labeled with:
(left to right) RETURN PEACEFULLY TO THE SANITARIUM | DOCTOR WILL SEE YOU | HYSTERIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | REPRESSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | HOSTILITY - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | BLAZING INSIGHT EARNS YOU EXTRA PROGRESS POINT EACH TIME YOU LAND HERE. PASS THIS POINT FREE OF TRAUMAS, WITH YOUR PROGRESS CHART COMPLETED ----- AND BABY YOU ARE CURED]
[Annotation to right of diagram reads:
1. A strong
FIXATION is
slowing treat-
ment. Lose
next turn un-
less someone
lands on your
appointment,
breaks your
FIXATION and
lets you advance.]
[Right column labeled with:
(top to bottom) BLAZING INSIGHT ... | DOCTOR WILL SEE YOU | MANIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | YOU'VE LEARNED TO EMPATHIZE, ACCEPT TRAUMA OFFERED BY PATIENT OF YOUR CHOICE | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | COMPULSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU ]
[Annotations to right of diagram read:
If no players
hold traumas,
GO BACK 5.
2. You're caught
in an outbreak
of WAITING ROOM
WHOOPEE. Pick up
top card & hope
for the best.]
[Bottom row of board labeled with:
(right to left) REVERT TO CHILDHOOD | DOCTOR WILL SEE YOU | PSYCHOSOMATIC PAIN - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | HALLUCINATION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | DEPRESSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | YOU'VE DECIDED TO SEEK HELP. GAIN A PROGRESS POINT EACH TIME YOU PASS HERE. LOSE A PROGRESS POINT EACH TIME YOU BACKSLIDE ]
[Left column labeled with:
(bottom to top) YOU'VE DECIDED ... | WELCOME BACK TO YOUR CHILDHOOD | TAKE IT EASY AT THE SANITARIUM | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | #1 | #2 | AMNESIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | ROLE CONFUSION - PICK A TRAUMA CARD
[Center of board contains:
(rectangle) WAITING ROOM WHOOPEE (CARDS)
(file folder shape) PROGRESS CHART
(four column headings on PROGRESS CHART) DEEPLY DISTURBED | SEVERE PERSONALITY DISORDER | BORDERLINE PERSONALITY PROBLEM | APPROACHING MENTAL HEALTH]
Each player has one marker for using in moving around the
edge and another to move on the progress chart. Move is with throw
of dice. There is When a player lands on a "Doctor will see you" space
for the first time, he places one of ten markers to show ownership.
There are four sets of "Trauma Cards," one for each stage on the "Pro-
gress Chart". Some of these are good and cause advance. Some are
bad and cause Backsliding (moves back). When a player gets a bad one
he can choose not to follow it and instead keep it. He can give it
to another player who lands on one of his "appointment" spaces. He
cannot win until all "traumas" are gotten rid of. Reaching the 8th
(cont. on 5/3)
Item sets