1967_Sackson_143_May 03.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_143_May 03.jpg
Title
1967_Sackson_143_May 03.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 3 MAY 1967
Rogation Day
123rd day - 242 days to come
Started a letter to Bob Engel of Whitman concerning
FOCUS and Professor Yearont's letter.
Made a new set of cards for 4 to 6 players
in PAYOFF.
(cont. from 5/4) [5/4]
space on the "Progress Chart" puts a player into a winning position.
If a player lands on another player's "appointment" space
and the latter does not have a "trauma" to unload, the latter
moves forward on the board to the next "appointment" space
(his own or any?). The "Waiting Room Whoopee" cards contain
things like asking another player a personal question.
2 to 4 can play. [by Jeffrey Marlin, 267 W. 89th St, N.Y, N.Y 10024.]
Jake also told me about another one of his games,
BLITZ BLOCK. It is played on a 19 x 19 board. The center
square is colored yellow. Two play. Each player has
pieces in his color as follows : - 50 = 1 x 1, 9 - 2 x 1, 2 - 3 x 1,
and 1 - 5 x 1. The players sit facing each other and each
starts at the center space on his side by putting a piece
covering it and, if a larger pc., adjoining spaces. In each
turn a player places a piece. It must be adjacent; either on
a side or a corner, to a previously placed pc. Object is to
make a continuous chain to opposite side. Chains can cross
where there are point contacts. A player may play in the
center space, but a special yellow pc. is used and it can is
considered to be a part of either player's chain. 2 play.
There is also a version with 7 forts towards the
center. The first player to surround (What happens if
both have pieces around a fort?) [illegible cross out] four forts wins.
Jake also mentions that in playing STRATEGO he has given
more incentive to attack by introducing a rule that in
case of a tie, the attacker wins. He has also changed two
pieces on each side to "moving bombs". When these are
involved in a confrontation they and the piece they are involved
with are destroyed.
Gave Jake a copy of the expanded ACQUIRE rules.
Copied the following from a letter by
Mrs. Georgia R. Anderson
4512 North Monticello Ave.
Chicago, Illinois 60625
My game is called KEYNOTE and it is designed to teach the child
or adult, alike, how to read all the notes on the music staff in
printed music as related to the piano keyboard. It is a card game,
comprising one different note to each card with each octave depicted
in a different color for each ease both in playing the game and
in learning as well. There are four different ways of playing the
(cont. on 5/2)
Rogation Day
123rd day - 242 days to come
Started a letter to Bob Engel of Whitman concerning
FOCUS and Professor Yearont's letter.
Made a new set of cards for 4 to 6 players
in PAYOFF.
(cont. from 5/4) [5/4]
space on the "Progress Chart" puts a player into a winning position.
If a player lands on another player's "appointment" space
and the latter does not have a "trauma" to unload, the latter
moves forward on the board to the next "appointment" space
(his own or any?). The "Waiting Room Whoopee" cards contain
things like asking another player a personal question.
2 to 4 can play. [by Jeffrey Marlin, 267 W. 89th St, N.Y, N.Y 10024.]
Jake also told me about another one of his games,
BLITZ BLOCK. It is played on a 19 x 19 board. The center
square is colored yellow. Two play. Each player has
pieces in his color as follows : - 50 = 1 x 1, 9 - 2 x 1, 2 - 3 x 1,
and 1 - 5 x 1. The players sit facing each other and each
starts at the center space on his side by putting a piece
covering it and, if a larger pc., adjoining spaces. In each
turn a player places a piece. It must be adjacent; either on
a side or a corner, to a previously placed pc. Object is to
make a continuous chain to opposite side. Chains can cross
where there are point contacts. A player may play in the
center space, but a special yellow pc. is used and it can is
considered to be a part of either player's chain. 2 play.
There is also a version with 7 forts towards the
center. The first player to surround (What happens if
both have pieces around a fort?) [illegible cross out] four forts wins.
Jake also mentions that in playing STRATEGO he has given
more incentive to attack by introducing a rule that in
case of a tie, the attacker wins. He has also changed two
pieces on each side to "moving bombs". When these are
involved in a confrontation they and the piece they are involved
with are destroyed.
Gave Jake a copy of the expanded ACQUIRE rules.
Copied the following from a letter by
Mrs. Georgia R. Anderson
4512 North Monticello Ave.
Chicago, Illinois 60625
My game is called KEYNOTE and it is designed to teach the child
or adult, alike, how to read all the notes on the music staff in
printed music as related to the piano keyboard. It is a card game,
comprising one different note to each card with each octave depicted
in a different color for each ease both in playing the game and
in learning as well. There are four different ways of playing the
(cont. on 5/2)
Item sets