1967_Sackson_132_April 22.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_132_April 22.jpg
Title
1967_Sackson_132_April 22.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
Saturday 22 April 1967
112th day - 253 days to come
Finished the cards for HIGH FINANCE. Played with BB & Dale. Needed some refinements. Removed the "forced purchase" cards and two "Purchase order" cards and replaced them with more financing. Played with Dana, Chris, & BB & then with BB alone. Then decided to make a few more changes, particularly changing the symbols on the lower "financing cards" to three different instead of six.
Looked at MILLES BORNES and I think that HIGH FINANCE is better. They have a scoring system & I started thinking of one for my game.
At Korvette's saw CHICKEN OUT (Ideal - I think). There is a board with a number of independent short paths. There is a spinner in the shape of a chicken. The paths have scoring values which get bigger towards the end. The paths are traveled one at a time. Movement is by spin of the chicken spinner. Players can keep on moving, trying for a high score. But if they overshoot the end they no score.
112th day - 253 days to come
Finished the cards for HIGH FINANCE. Played with BB & Dale. Needed some refinements. Removed the "forced purchase" cards and two "Purchase order" cards and replaced them with more financing. Played with Dana, Chris, & BB & then with BB alone. Then decided to make a few more changes, particularly changing the symbols on the lower "financing cards" to three different instead of six.
Looked at MILLES BORNES and I think that HIGH FINANCE is better. They have a scoring system & I started thinking of one for my game.
At Korvette's saw CHICKEN OUT (Ideal - I think). There is a board with a number of independent short paths. There is a spinner in the shape of a chicken. The paths have scoring values which get bigger towards the end. The paths are traveled one at a time. Movement is by spin of the chicken spinner. Players can keep on moving, trying for a high score. But if they overshoot the end they no score.
Item sets