1967_Sackson_067_February 16.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_067_February 16.jpg
Title
1967_Sackson_067_February 16.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
2/15
2/14
2/17
2/18
Thursday 16 February 1967
47th day - 318 days to come
Called Alice. Told her I was still working on INFINITE PLANE. She told me that Arnold Shapiro of X would be in for the toy fair. Also Bob Engel of Whitman, as I already knew.
Alice called me later. She rcd. [received] a carbon of a letter from Bill Caruson to me. They are going to test market SIT DOWN AND THINK. Would like my thoughts on a new name however.
In March Playboy saw a layout called THE GROOMING GAME. It was not a game. Just a series of grooming product ads set on a game-like path.
Met Jerry D'Arcey at the office. Here for an evening of games & supper.
He brought me a copy of his original edition of COUP D'ÉTAT which Parker bought from him after a few days study. Gave him $4,500 advance royalities. He had spent about $3000 in producing the game but then decided to try Parker before marketing it. It is based on the old French game of BAMBU or BARBU (see large card file) and Jerry's main addition was attractive equipment for keeping score. BB, he & I played part of a game. Very pleasant.
He & I played his game of PROGRAM-IT. It is played on a board [see 2/15] by 2 or 4 players. (I am not sure about 3 hand but believe it would be completely unfair.) The center area is called the "hot" zone, the next area is the "neutral" zone, the outside is the "tally" zone. Each player has an unlimited number of markers in his color. He also has two green markers, called "junctions" and one red marker, called "circuit breaker." Each player has a programmer which is used later in the game.
[left and inline with text is a drawing of dial referenced in the paragraph below: a long rectangle with six half-circle lines or loops emerging out of the top. Directly underneath those loops are numbers (1 to 6) and small squares with pictorial symbols inside (from left to right, a square, a circle, a rectangle, a triange, a plus sign, and a square) and a small circle underneath]
Choose for first. Each player in turn places a marker. The first one is in their "start" space. Then they are placed in the "hot" zone and each player's must be contiguous (orthogonally or diagonally) to each other. Continue until each player has 6 markers in the "hot" zone. Then each player "programs" his next six moves by turning the six dials to the desired symbols. The player to the left of the player who went first at the start of the game, now goes first. (In subsequent periods the first move rotates to the left.) Players place their markers anywhere on the board (see later for rules concerning the "tally zone") on a space with the symbol corresponding to the window of the programmer (the markers are placed on the programmer at the start of the period) and need not be contiguous.
Markers can be placed in the "tally" zone opposite to the player's start space and only when there is an unbroken chain from the start space to the space in the "tally zone". // (cont. on 2/15)
2/14
2/17
2/18
Thursday 16 February 1967
47th day - 318 days to come
Called Alice. Told her I was still working on INFINITE PLANE. She told me that Arnold Shapiro of X would be in for the toy fair. Also Bob Engel of Whitman, as I already knew.
Alice called me later. She rcd. [received] a carbon of a letter from Bill Caruson to me. They are going to test market SIT DOWN AND THINK. Would like my thoughts on a new name however.
In March Playboy saw a layout called THE GROOMING GAME. It was not a game. Just a series of grooming product ads set on a game-like path.
Met Jerry D'Arcey at the office. Here for an evening of games & supper.
He brought me a copy of his original edition of COUP D'ÉTAT which Parker bought from him after a few days study. Gave him $4,500 advance royalities. He had spent about $3000 in producing the game but then decided to try Parker before marketing it. It is based on the old French game of BAMBU or BARBU (see large card file) and Jerry's main addition was attractive equipment for keeping score. BB, he & I played part of a game. Very pleasant.
He & I played his game of PROGRAM-IT. It is played on a board [see 2/15] by 2 or 4 players. (I am not sure about 3 hand but believe it would be completely unfair.) The center area is called the "hot" zone, the next area is the "neutral" zone, the outside is the "tally" zone. Each player has an unlimited number of markers in his color. He also has two green markers, called "junctions" and one red marker, called "circuit breaker." Each player has a programmer which is used later in the game.
[left and inline with text is a drawing of dial referenced in the paragraph below: a long rectangle with six half-circle lines or loops emerging out of the top. Directly underneath those loops are numbers (1 to 6) and small squares with pictorial symbols inside (from left to right, a square, a circle, a rectangle, a triange, a plus sign, and a square) and a small circle underneath]
Choose for first. Each player in turn places a marker. The first one is in their "start" space. Then they are placed in the "hot" zone and each player's must be contiguous (orthogonally or diagonally) to each other. Continue until each player has 6 markers in the "hot" zone. Then each player "programs" his next six moves by turning the six dials to the desired symbols. The player to the left of the player who went first at the start of the game, now goes first. (In subsequent periods the first move rotates to the left.) Players place their markers anywhere on the board (see later for rules concerning the "tally zone") on a space with the symbol corresponding to the window of the programmer (the markers are placed on the programmer at the start of the period) and need not be contiguous.
Markers can be placed in the "tally" zone opposite to the player's start space and only when there is an unbroken chain from the start space to the space in the "tally zone". // (cont. on 2/15)
Item sets