1967_Sackson_063_February 12.jpg
Creator
Sid Sackson
Date
1967
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1967_Sackson_063_February 12.jpg
Title
1967_Sackson_063_February 12.jpg
Creator
Sid Sackson
Date
1967
Type
image
Format
.jpg
Source
Box 1, Object 5, Sid Sackson collection
Language
English
Coverage
1967
Rights
The Strong, Rochester, New York.
transcription
Sunday 12 February 1967
Abraham Lincoln, Born 1809
First Sunday in Lent --Georgia Day 43rd day - 322 days to come
Copied the game of JUM-PING
The game as packaged, designed and created here will not necessarily appeal to the U.S. market. This sample game represents the type currently being sold in Columbia [Colombia] and is the only type so marketed.
The regulations are simple. There follows a rough translation of these regulations, the Spanish copy being attached.
[Drawing of the hourglass-shaped game space: 10 squares numbered 1-10 on the widest part of each end, then descending even numbered empty squares (8 then 6 then 4 then 2) until both sides meet in the middle]
Reg. 1: - Ten of the pieces are placed on each back line, which are numbered 1 to 10.
Reg. 2: - The pieces may move in any direction; that is, vertically, horizontally or diagonally, regardless of whether they are your own or your opponents.
Reg. 3: - An enlargement on Regulation 2, with the information that you need not necessarily jump and there is no limit to the number of jumps in one move.
Reg. 4: - It is possible, and mandatory, to eliminate your opponent's piece when jumped horizontally. The piece is not eliminated when jumped vertically or diagonally.
Reg. 5: - A horizontal jump on the back row; that is to say, the one with the numbers, will not eliminate your opponent's man.
Reg. 6: - When there is a blockage in the center section and one cannot pass, it is the obligation of the player who cannot advance to open even if he has to sacrifice one or more of his pieces.
Reg. 7: - Either player terminates the game by moving all his remaining pieces to the opponent's back line. The game terminates immediately the last remaining piece is moved to this line and the winner is determined not by the number of pieces but the total of the points on which the pieces rest, when compared with his opponents.
Reglamento Para el Jum-Ping
El juego consta de un tablero, una caja y 20 fichas.
Regla Uno: - Las fichas se colocan en los cuadros numerados del 1 a 10; quedando así listo el juego para que lo inicien los dos participantes, que deberán coronar sus fichas en el lado opuesto.
Regla Dos: - Las fichas corren en cualquier dirección, es decir, vertical, horizontal o diagonalmente pudiendo devolverse desde cualquier punto para quitarle una ficha al contender y regresar al mismo punto de partida o continuar avanzando, si se encuentra el camino.
Regla Tres: - Una ficha avanza paso a paso o saltando por sobre otra, ya sea propia o del adversario, siempre con un cajón vacío intermedio, para que la ficha que avanza tenga adonde caer y seguir adelante. No hay límite al numero de saltos que se pueden hacer en una jugada.
Regla Cuatro: - Para comerse una ficha es necesario tener en cuenta, que solo está permitido hacerlo en forma horizontal (de lado.) Está permitido comerse varias fichas en una sola jugada, observando la regla anterior. Al saltar la ficha de un adversario // (cont. on 2/11)
Abraham Lincoln, Born 1809
First Sunday in Lent --Georgia Day 43rd day - 322 days to come
Copied the game of JUM-PING
The game as packaged, designed and created here will not necessarily appeal to the U.S. market. This sample game represents the type currently being sold in Columbia [Colombia] and is the only type so marketed.
The regulations are simple. There follows a rough translation of these regulations, the Spanish copy being attached.
[Drawing of the hourglass-shaped game space: 10 squares numbered 1-10 on the widest part of each end, then descending even numbered empty squares (8 then 6 then 4 then 2) until both sides meet in the middle]
Reg. 1: - Ten of the pieces are placed on each back line, which are numbered 1 to 10.
Reg. 2: - The pieces may move in any direction; that is, vertically, horizontally or diagonally, regardless of whether they are your own or your opponents.
Reg. 3: - An enlargement on Regulation 2, with the information that you need not necessarily jump and there is no limit to the number of jumps in one move.
Reg. 4: - It is possible, and mandatory, to eliminate your opponent's piece when jumped horizontally. The piece is not eliminated when jumped vertically or diagonally.
Reg. 5: - A horizontal jump on the back row; that is to say, the one with the numbers, will not eliminate your opponent's man.
Reg. 6: - When there is a blockage in the center section and one cannot pass, it is the obligation of the player who cannot advance to open even if he has to sacrifice one or more of his pieces.
Reg. 7: - Either player terminates the game by moving all his remaining pieces to the opponent's back line. The game terminates immediately the last remaining piece is moved to this line and the winner is determined not by the number of pieces but the total of the points on which the pieces rest, when compared with his opponents.
Reglamento Para el Jum-Ping
El juego consta de un tablero, una caja y 20 fichas.
Regla Uno: - Las fichas se colocan en los cuadros numerados del 1 a 10; quedando así listo el juego para que lo inicien los dos participantes, que deberán coronar sus fichas en el lado opuesto.
Regla Dos: - Las fichas corren en cualquier dirección, es decir, vertical, horizontal o diagonalmente pudiendo devolverse desde cualquier punto para quitarle una ficha al contender y regresar al mismo punto de partida o continuar avanzando, si se encuentra el camino.
Regla Tres: - Una ficha avanza paso a paso o saltando por sobre otra, ya sea propia o del adversario, siempre con un cajón vacío intermedio, para que la ficha que avanza tenga adonde caer y seguir adelante. No hay límite al numero de saltos que se pueden hacer en una jugada.
Regla Cuatro: - Para comerse una ficha es necesario tener en cuenta, que solo está permitido hacerlo en forma horizontal (de lado.) Está permitido comerse varias fichas en una sola jugada, observando la regla anterior. Al saltar la ficha de un adversario // (cont. on 2/11)
Item sets