1966_Sackson_306_October 13.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_306_October 13.jpg
Title
1966_Sackson_306_October 13.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
THURSDAY 13 OCTOBER 1966
286th day - 79 days to come
Thought of another GAME to be played on Checker Board.
Each player has 8 checkers which are started in
the row nearest him. Movement is directly forward only.
The first player moves any checker 1 space. The other
player can move either the checker in the same column
or the one adjacent on either side (unless at an edge)
2 spaces. The first player then moves a similarly
restricted checker 3 spaces, the 2nd player 1 space,
the 1st player 2 spaces, etc. When a player lands
directly on another player's checker he wins that
column for 1 point. If a column is won the next one
is considered adjacent, etc. If a player has no
other move possible than to jump over an opponent's
checker, he does so and the opponent wins the
column 1/2 [??] point.
Did some further thinking on a pencil and paper
game I thought of some years ago called X A
X AND O. It is played on a penciled in 5 x 5
grid. Each player in turn places his mark (X or O)
in a box until each has 12, and one space is vacant.
Score for each row, orthogonal or diagonal, according
to the following table : -
2 _ _ _ +1
3 _ _ _ -3
4 _ _ _ +5
5 _ _ _ -7
286th day - 79 days to come
Thought of another GAME to be played on Checker Board.
Each player has 8 checkers which are started in
the row nearest him. Movement is directly forward only.
The first player moves any checker 1 space. The other
player can move either the checker in the same column
or the one adjacent on either side (unless at an edge)
2 spaces. The first player then moves a similarly
restricted checker 3 spaces, the 2nd player 1 space,
the 1st player 2 spaces, etc. When a player lands
directly on another player's checker he wins that
column for 1 point. If a column is won the next one
is considered adjacent, etc. If a player has no
other move possible than to jump over an opponent's
checker, he does so and the opponent wins the
column 1/2 [??] point.
Did some further thinking on a pencil and paper
game I thought of some years ago called X A
X AND O. It is played on a penciled in 5 x 5
grid. Each player in turn places his mark (X or O)
in a box until each has 12, and one space is vacant.
Score for each row, orthogonal or diagonal, according
to the following table : -
2 _ _ _ +1
3 _ _ _ -3
4 _ _ _ +5
5 _ _ _ -7
Item sets