1966_Sackson_297_October 04.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_297_October 04.jpg
Title
1966_Sackson_297_October 04.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
TUESDAY 4 OCTOBER
St. Francis of Assisi 1966 277th day - 88 days to come
[diagram of board with diagonal tiles, markings on corners; bottom label "starting docks" with arrow; drawing of a boat]
To I/S to see O'Conner Barrett's new game
-CROSSINGS. He, Felicia, & Alice play & I
played.
The board is as shown and play is in
the diagonally placed squares. Each player
has three ships which start in the three
"starting docks" on his side of the board. 4
players are needed. Each ship has three
pegs matching the color of his ships.
On a turn a player moves three spaces
using 1, 2, or 3 ships. Movement must be toward
the opposite side. At the end of a move the
ship must remain in the position it entered the
square. But on the next move it may turn
90° before starting.
An enemy ship can be jumped if approached
from the broadside and there is an empty
space on the other side. When a ship is
jumped one peg is removed and sent back to a
hole behind the player's starting dock. If a ship is jumped which
has only one peg left, the peg is returned as before but the ship is lost
and is out of the game.
When a ship reaches any one of the 5 docks across the board he can
disembark all of the men (pegs). However, if he has to return across
the board to pick up some men, each ship that is sent back must
have one man on it. First to bring all nine men across wins.
When a player's ship is reduced to 1 man, it may turn around
(not more than 90° in a square) and return to home dock, but
once turned around it must proceed in that direction. Similarly
when a ship is returning after disembarking men.
I suggested the rule that a player's ship may not move into
the dock spaces along his route across. This will prevent a
player from playing it safe by hugging the shore.
Alice gave me the rules for a game that she had already sent to
"X," - SEAPOWER. She also gave me WORD CHESS again to
try out. She thinks it better to mix up the letters and
then place them haphazardly on the board for the start.
Called Claude. Got Herb Ahrend's address.
Ahrend Associates
601 Madison Ave.
PL 1-0312
T&N magazine had an article about a PERQUACKITY
"happening" conducted by commissioner Horing in
N.Y. parks.
St. Francis of Assisi 1966 277th day - 88 days to come
[diagram of board with diagonal tiles, markings on corners; bottom label "starting docks" with arrow; drawing of a boat]
To I/S to see O'Conner Barrett's new game
-CROSSINGS. He, Felicia, & Alice play & I
played.
The board is as shown and play is in
the diagonally placed squares. Each player
has three ships which start in the three
"starting docks" on his side of the board. 4
players are needed. Each ship has three
pegs matching the color of his ships.
On a turn a player moves three spaces
using 1, 2, or 3 ships. Movement must be toward
the opposite side. At the end of a move the
ship must remain in the position it entered the
square. But on the next move it may turn
90° before starting.
An enemy ship can be jumped if approached
from the broadside and there is an empty
space on the other side. When a ship is
jumped one peg is removed and sent back to a
hole behind the player's starting dock. If a ship is jumped which
has only one peg left, the peg is returned as before but the ship is lost
and is out of the game.
When a ship reaches any one of the 5 docks across the board he can
disembark all of the men (pegs). However, if he has to return across
the board to pick up some men, each ship that is sent back must
have one man on it. First to bring all nine men across wins.
When a player's ship is reduced to 1 man, it may turn around
(not more than 90° in a square) and return to home dock, but
once turned around it must proceed in that direction. Similarly
when a ship is returning after disembarking men.
I suggested the rule that a player's ship may not move into
the dock spaces along his route across. This will prevent a
player from playing it safe by hugging the shore.
Alice gave me the rules for a game that she had already sent to
"X," - SEAPOWER. She also gave me WORD CHESS again to
try out. She thinks it better to mix up the letters and
then place them haphazardly on the board for the start.
Called Claude. Got Herb Ahrend's address.
Ahrend Associates
601 Madison Ave.
PL 1-0312
T&N magazine had an article about a PERQUACKITY
"happening" conducted by commissioner Horing in
N.Y. parks.
Item sets