1966_Sackson_240_August 08.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_240_August 08.jpg
Title
1966_Sackson_240_August 08.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
MONDAY 8 AUGUST
1966 220th day - 145 days to come
Called Bill Bentzin. Not in and won't be for 2 weeks. Left report
of Friday's meeting for her to give to him.
Called Alice. Letter from Roland Coleman. He is being replaced
by Arnold Shapiro.
She rcd. her letter about PROJECT back - addressee unknown.
AIRLINE, DATA & INVASION are back.
The advertising agency handling Mack Trucks is interested in
a promotional game. Will visit them Friday and they'll contact
me with the details.
They heard from an inventor of a game called SEA POWER.
It is now R at Parker's. If it bounces, he wants to bring it in
(he lives in North Carolina) and I'll try to be there.
Told her of GALLEON
(cont. from 8/7) [8/6]
spaced which also have some 20 numbered on the board.
Ships on them particular spaces called out, or in some
cases one space around them, are either blown of course,
sunk (H spaces) or be calmed (W spaces.). (I suggested
eliminating these as slowing up the game.)
The home ports can be captured by moving a frigate
into the port. At least two spaces must be traversed where
the fort can shoot at the ship (even-hit, odd-missed).
The fort can only shoot at 4 frigates at a time. (I suggested
eliminating the whole business.)
When a player cannot pay his expenses he is out of the
game. If his home island is captured (and he doesn't have
another) he is out of the game. When all 35 treasures are
taken, there are two more rounds and then most dubloons
wins. (I suggested reducing number of treasures to 21
or even less.)
When a ship is sunk it is out of the game.
(Neither BB, Ruth, or I thought much of it, tho my
changes will definitely improve it.)
[started 8/6]
1966 220th day - 145 days to come
Called Bill Bentzin. Not in and won't be for 2 weeks. Left report
of Friday's meeting for her to give to him.
Called Alice. Letter from Roland Coleman. He is being replaced
by Arnold Shapiro.
She rcd. her letter about PROJECT back - addressee unknown.
AIRLINE, DATA & INVASION are back.
The advertising agency handling Mack Trucks is interested in
a promotional game. Will visit them Friday and they'll contact
me with the details.
They heard from an inventor of a game called SEA POWER.
It is now R at Parker's. If it bounces, he wants to bring it in
(he lives in North Carolina) and I'll try to be there.
Told her of GALLEON
(cont. from 8/7) [8/6]
spaced which also have some 20 numbered on the board.
Ships on them particular spaces called out, or in some
cases one space around them, are either blown of course,
sunk (H spaces) or be calmed (W spaces.). (I suggested
eliminating these as slowing up the game.)
The home ports can be captured by moving a frigate
into the port. At least two spaces must be traversed where
the fort can shoot at the ship (even-hit, odd-missed).
The fort can only shoot at 4 frigates at a time. (I suggested
eliminating the whole business.)
When a player cannot pay his expenses he is out of the
game. If his home island is captured (and he doesn't have
another) he is out of the game. When all 35 treasures are
taken, there are two more rounds and then most dubloons
wins. (I suggested reducing number of treasures to 21
or even less.)
When a ship is sunk it is out of the game.
(Neither BB, Ruth, or I thought much of it, tho my
changes will definitely improve it.)
[started 8/6]
Item sets