1966_Sackson_228_July 27.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_228_July 27.jpg
Title
1966_Sackson_228_July 27.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 27 JULY
1966 208th day - 157 days to come
To Brentano's. Looked at INTRIGUE again. The board looks
as follows:-
[diagram of board game, squares along perimeter. Clockwise at top left, labels of corners read "COLLECT $13,000," "COLLECT $20,000," "START," "LOSE A TURN." Center of board reads: "U.S." "INCOME TAX $10,000," "U.S.S.R."]
(see 7/18)
There are 30 country spaces, 7 "world issue" [crossed out] spaces, 4
"take countries or income tax." The countries are arranged
in 5 groups of 4 and 2 groups of 5. In order to get the
increased penalty having two or more is all that is necessary
in the group (I think). They don't have to be in a row.
The countries have values from 8 (Cuba etc) to 32 (China etc).
The foreign aid to get the country vary from $4000 to $16000
(in direct ratio to the value.
The penalty varies with the value as follows:- 8-15 --> $1000,
16-25 --> $2000, 25-32 --> $3000, ATOMIC POWER --> $5,000.
Players get $100,000 @ start of game and can get more by
"World Issue" cards. Can give back countries (there is a
card for each country) and get back the foreign aid money.
Each player has 1 diplomat, 3 soldiers (and one extra
which may be brought into play by "world issue" card,
and 1 "spy". With partners there are 2 "diplomats, but
one set of others.
A spy can be started from any occupied country. Each
time a diplomat lands on or passes "start" the player can
use a spy.
When a [crossed out] soldier lands on an undefended country the
attacking country take attacker takes it without paying
foreign aid. Also with a spy. When a soldier lands in
a country defended by one soldier, the country is put
into "vulnerable" countries. Country defended by two soldiers
captures the attacker and puts that soldier out of the game.
First player to get countries totaling 260 wins, or 300 for
a longer game.
Called Felicia. Will go there Friday to play Curt Kaufman's
GALLEON. Will also bring back her copy of INTERACTION. Alice
figures that Hallmark is holding back till they get some
action games, since they think they are hot now. Doing a
little thinking about them. Nothing coming yet.
(cont. on 7/26)
1966 208th day - 157 days to come
To Brentano's. Looked at INTRIGUE again. The board looks
as follows:-
[diagram of board game, squares along perimeter. Clockwise at top left, labels of corners read "COLLECT $13,000," "COLLECT $20,000," "START," "LOSE A TURN." Center of board reads: "U.S." "INCOME TAX $10,000," "U.S.S.R."]
(see 7/18)
There are 30 country spaces, 7 "world issue" [crossed out] spaces, 4
"take countries or income tax." The countries are arranged
in 5 groups of 4 and 2 groups of 5. In order to get the
increased penalty having two or more is all that is necessary
in the group (I think). They don't have to be in a row.
The countries have values from 8 (Cuba etc) to 32 (China etc).
The foreign aid to get the country vary from $4000 to $16000
(in direct ratio to the value.
The penalty varies with the value as follows:- 8-15 --> $1000,
16-25 --> $2000, 25-32 --> $3000, ATOMIC POWER --> $5,000.
Players get $100,000 @ start of game and can get more by
"World Issue" cards. Can give back countries (there is a
card for each country) and get back the foreign aid money.
Each player has 1 diplomat, 3 soldiers (and one extra
which may be brought into play by "world issue" card,
and 1 "spy". With partners there are 2 "diplomats, but
one set of others.
A spy can be started from any occupied country. Each
time a diplomat lands on or passes "start" the player can
use a spy.
When a [crossed out] soldier lands on an undefended country the
attacking country take attacker takes it without paying
foreign aid. Also with a spy. When a soldier lands in
a country defended by one soldier, the country is put
into "vulnerable" countries. Country defended by two soldiers
captures the attacker and puts that soldier out of the game.
First player to get countries totaling 260 wins, or 300 for
a longer game.
Called Felicia. Will go there Friday to play Curt Kaufman's
GALLEON. Will also bring back her copy of INTERACTION. Alice
figures that Hallmark is holding back till they get some
action games, since they think they are hot now. Doing a
little thinking about them. Nothing coming yet.
(cont. on 7/26)
Item sets