1966_Sackson_220_July 19.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_220_July 19.jpg
Title
1966_Sackson_220_July 19.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
TUESDAY 19 JULY
1966 200th day - 165 days to come
Rcd. GO-SEE, A GLOBAL HOLIDAY back from 3M.
Spoke to Arthur. No date. His THE GREAT TIME didn't work
out. He took back his High Deck from Similmatics.
(cont. from 7/7) [7/18]
When land on opponent's country pay a penalty which
also is graduated with the point value. Also the countries
next to each other on the board are numbered (1A, 1B, 1C,
1D, etc) in groups of 4 or 5. When player owns two or more
in a row in a group the penalty is multiplied by two
or more.
Ce When a player lands on "world events" he draws
"world event" cards. These are like "chance" cards. Some direct
a player to lose a country. If he has the country he
places it in a space in the center of the board marked
"vulnerable countries" - U.S. or U.S.S.R. depending on the
side he has. If a player is directed to win a country, he
takes it if unowned. If opponent has it, however, it
is placed on the latter's "vulnerable countries" space. When
a player lands on a "take countries or income tax"
space he may either take a set amount of money
from the bank or take the countries in the "vulnerable
countries" spaces. If his own there is not charge, if
opponent's the player must pay the "foreign aid" for
them.
If a player gets a double, after completing the
play involved, the player announces he is attacking
with a soldier from any country he controls. The opponent
then places his three soldiers to defend countries
within striking distance (in the direction of play) of
the starting country. He may place a single soldier in
each of three countries, or two in one and one in another.
If the soldier lands in an unoccupied low enemy owned country
without a soldier, he takes it over. If in an enemy owned
country with one soldier, it is a stand-off. If in an
enemy owned country with two soldiers, the attacking
soldier is captured & is out of the game.
If a double is thrown when moving a soldier then
the spy is used (where it starts from is not given).
Any enemy owned country landed upon is taken. No defense
is possible.
Object is to get country cards totaling to a given
total or more. The total can be varied to vary the
length of the game. Countries next to each other are not
multiplied for purposes of point values, only for "penalties."
(see 7/27.)
[started 7/18]
1966 200th day - 165 days to come
Rcd. GO-SEE, A GLOBAL HOLIDAY back from 3M.
Spoke to Arthur. No date. His THE GREAT TIME didn't work
out. He took back his High Deck from Similmatics.
(cont. from 7/7) [7/18]
When land on opponent's country pay a penalty which
also is graduated with the point value. Also the countries
next to each other on the board are numbered (1A, 1B, 1C,
1D, etc) in groups of 4 or 5. When player owns two or more
in a row in a group the penalty is multiplied by two
or more.
Ce When a player lands on "world events" he draws
"world event" cards. These are like "chance" cards. Some direct
a player to lose a country. If he has the country he
places it in a space in the center of the board marked
"vulnerable countries" - U.S. or U.S.S.R. depending on the
side he has. If a player is directed to win a country, he
takes it if unowned. If opponent has it, however, it
is placed on the latter's "vulnerable countries" space. When
a player lands on a "take countries or income tax"
space he may either take a set amount of money
from the bank or take the countries in the "vulnerable
countries" spaces. If his own there is not charge, if
opponent's the player must pay the "foreign aid" for
them.
If a player gets a double, after completing the
play involved, the player announces he is attacking
with a soldier from any country he controls. The opponent
then places his three soldiers to defend countries
within striking distance (in the direction of play) of
the starting country. He may place a single soldier in
each of three countries, or two in one and one in another.
If the soldier lands in an unoccupied low enemy owned country
without a soldier, he takes it over. If in an enemy owned
country with one soldier, it is a stand-off. If in an
enemy owned country with two soldiers, the attacking
soldier is captured & is out of the game.
If a double is thrown when moving a soldier then
the spy is used (where it starts from is not given).
Any enemy owned country landed upon is taken. No defense
is possible.
Object is to get country cards totaling to a given
total or more. The total can be varied to vary the
length of the game. Countries next to each other are not
multiplied for purposes of point values, only for "penalties."
(see 7/27.)
[started 7/18]
Item sets