1966_Sackson_219_July 18.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_219_July 18.jpg
Title
1966_Sackson_219_July 18.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
7/17
7/19
MONDAY 18 JULY
1966 199th day - 166 days to come
Rcd. another copy of ACQUIRE rules. All my changes were in-
corporated. Just three typographical errors.
Rcd. another letter from Bill Caruson. They are returning
GO SEE, A GLOBAL HOLIDAY. Would like to SIT DOWN AND THINK
sometime in the future.
To Brentanno's:- Bought THE REAL NUMBERS GAME. Not very
good.
Saw WORD RUMMY. I have a copy but it hasn't been around
for many years.
Saw the 4 games put out by Universal Games (No address
was shown anywhere, altho they said questions would be
answered by mail.)
[drawing to right of MERGER description: board with squares around perimeter, labels "COLLECT," "STOCK VALUE"]
MERGER:- This is an inferior imitation of ACQUIRE. There is
a board as shown:-
Players start at start and
move by throw of 2 dice. When
land on X space (which are ac-
tually identified with the names
of 6 different car makes) the
player takes the ownership card
of that car and places one car
on the factory space. When
2 play each owns three fac-
tories. When 3 play each owns
2. When 4 play, they are part-
ners in owning 3 factories.
2 dice are used for moving but two stops are made on each
[crossed out] turn, so that, except wit with doubles, a player has a choice
on his first stop. When a player stops next to an automobile
of his factory, he places another automobile (each auto placed,
including the first costs $100) and it is possible for two to be
placed on one turn. When a player lands on or passes "collect
space" he gets $100 for each auto "produced" in all of his plants.
Once a factory has started producing autos players in turn
can buy up to 5 shares in a turn. There are 3 classifications with
two cars in each and stock value depends on number of cars
produced.
[column headings: 1, 2, 3, 4, --- 25]
[row: LOW | $100 | $200 | $300 | $400 | $2500 ]
[row: MEDIUM | $200 | $300 | $400 | $500 | $2600 ]
[row: HIGH | $300 | $400 | $500 | $600 | $2700 ]
A player may sell and buy on any turn. Not clear whether total
transactions are limited to 5.
When a car is placed that touches two factories the larger
takes over the smaller. Only the owner of the larger stock can
place the auto. Owner of smaller gets $200 for each car (ownership
does not depend on stock ownership) in the taken over factory. Stock
can be traded, but no rules given, for the stock of the taking
over factory. Play until 3 factories have been taken over.
(cont. on 7/17)
7/19
MONDAY 18 JULY
1966 199th day - 166 days to come
Rcd. another copy of ACQUIRE rules. All my changes were in-
corporated. Just three typographical errors.
Rcd. another letter from Bill Caruson. They are returning
GO SEE, A GLOBAL HOLIDAY. Would like to SIT DOWN AND THINK
sometime in the future.
To Brentanno's:- Bought THE REAL NUMBERS GAME. Not very
good.
Saw WORD RUMMY. I have a copy but it hasn't been around
for many years.
Saw the 4 games put out by Universal Games (No address
was shown anywhere, altho they said questions would be
answered by mail.)
[drawing to right of MERGER description: board with squares around perimeter, labels "COLLECT," "STOCK VALUE"]
MERGER:- This is an inferior imitation of ACQUIRE. There is
a board as shown:-
Players start at start and
move by throw of 2 dice. When
land on X space (which are ac-
tually identified with the names
of 6 different car makes) the
player takes the ownership card
of that car and places one car
on the factory space. When
2 play each owns three fac-
tories. When 3 play each owns
2. When 4 play, they are part-
ners in owning 3 factories.
2 dice are used for moving but two stops are made on each
[crossed out] turn, so that, except wit with doubles, a player has a choice
on his first stop. When a player stops next to an automobile
of his factory, he places another automobile (each auto placed,
including the first costs $100) and it is possible for two to be
placed on one turn. When a player lands on or passes "collect
space" he gets $100 for each auto "produced" in all of his plants.
Once a factory has started producing autos players in turn
can buy up to 5 shares in a turn. There are 3 classifications with
two cars in each and stock value depends on number of cars
produced.
[column headings: 1, 2, 3, 4, --- 25]
[row: LOW | $100 | $200 | $300 | $400 | $2500 ]
[row: MEDIUM | $200 | $300 | $400 | $500 | $2600 ]
[row: HIGH | $300 | $400 | $500 | $600 | $2700 ]
A player may sell and buy on any turn. Not clear whether total
transactions are limited to 5.
When a car is placed that touches two factories the larger
takes over the smaller. Only the owner of the larger stock can
place the auto. Owner of smaller gets $200 for each car (ownership
does not depend on stock ownership) in the taken over factory. Stock
can be traded, but no rules given, for the stock of the taking
over factory. Play until 3 factories have been taken over.
(cont. on 7/17)
Item sets