1966_Sackson_148_May 08.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_148_May 08.jpg
Title
1966_Sackson_148_May 08.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 8 MAY
Mother's Day
Fourth Sunday after Easter 1966 128th day - 237 days to come
Played SIT DOWN AND THINK with Dad & Morris. Morris won.
They liked it. I looked at Bill Caruson's letter on
the game. He said they would fairly surely want to
use it next year. I wonder if we did lil right in
sending it to Hallmark.
(cont. from 5/7) [5/7]
circles on the edges. The dial is spun and each player must put
the limb (hand or foot, right or left) on a circle of the
color spun. Must keep a limb in place until a new color is spun
for it, except that one limb may be raised to pass another
under it. When lose balance, you are out.
TEN COMMANDMENTS BIBLE GAME (Cadaco):- Board game with path
around the edge. Players move around and endeavor to land
on each of the 10 commandments. There are sp spaces where
players get food, clothing, money, etc. There are also other
spaces where these things are given to charity. Some spaces
allow trading of one item for another. One space repre-
sents the "Samaritans" and each time a player lands
there he reads them all the commandments that he has that
they haven't received yet. The game cannot be ended until
a definite ammount of charity has been collected and the
"Samaritans" have heard all ten commandments. The first player
after this to get the 10 commandments wins. (Rough idea.)
ROTARY CHECKERS from the book GAY PARTIES
2, 3, or 4 players. Each 2 to 8 players (I think).
Each player has 10 marbles started in the
interior spaces of a segment. A neutral marble
is placed in the center space and left there.
The object is to get across the board as in
CHINESE CHECKERS. A move can be a move to an
adjoining space, a jump or a series of jumps.
There is also an "open" jump. The jumping
pc. is next to the jumped (possibly only an op-
ponent's is suitable) and can go up to 5 spaces
passed if the path (on circle or straight line) is open. Only one
"open" jump can be made on a move.
[diagram: left quadrant of circle, with four segments drawn]
Bought THISTLE (P.) & FOUR LANE ROAD RACING GAME (Trans.) (Bought in Hartford)
In Hartford saw Saw TYCOON (P) the same game I already
have, originally put of by the H.C. Jacoby Co.
In Hartford saw FOLLOW THE ARROW @ Brentanno's. The board is
different from the one I have:-
(cont. on 5/10)
Mother's Day
Fourth Sunday after Easter 1966 128th day - 237 days to come
Played SIT DOWN AND THINK with Dad & Morris. Morris won.
They liked it. I looked at Bill Caruson's letter on
the game. He said they would fairly surely want to
use it next year. I wonder if we did lil right in
sending it to Hallmark.
(cont. from 5/7) [5/7]
circles on the edges. The dial is spun and each player must put
the limb (hand or foot, right or left) on a circle of the
color spun. Must keep a limb in place until a new color is spun
for it, except that one limb may be raised to pass another
under it. When lose balance, you are out.
TEN COMMANDMENTS BIBLE GAME (Cadaco):- Board game with path
around the edge. Players move around and endeavor to land
on each of the 10 commandments. There are sp spaces where
players get food, clothing, money, etc. There are also other
spaces where these things are given to charity. Some spaces
allow trading of one item for another. One space repre-
sents the "Samaritans" and each time a player lands
there he reads them all the commandments that he has that
they haven't received yet. The game cannot be ended until
a definite ammount of charity has been collected and the
"Samaritans" have heard all ten commandments. The first player
after this to get the 10 commandments wins. (Rough idea.)
ROTARY CHECKERS from the book GAY PARTIES
2, 3, or 4 players. Each 2 to 8 players (I think).
Each player has 10 marbles started in the
interior spaces of a segment. A neutral marble
is placed in the center space and left there.
The object is to get across the board as in
CHINESE CHECKERS. A move can be a move to an
adjoining space, a jump or a series of jumps.
There is also an "open" jump. The jumping
pc. is next to the jumped (possibly only an op-
ponent's is suitable) and can go up to 5 spaces
passed if the path (on circle or straight line) is open. Only one
"open" jump can be made on a move.
[diagram: left quadrant of circle, with four segments drawn]
Bought THISTLE (P.) & FOUR LANE ROAD RACING GAME (Trans.) (Bought in Hartford)
In Hartford saw Saw TYCOON (P) the same game I already
have, originally put of by the H.C. Jacoby Co.
In Hartford saw FOLLOW THE ARROW @ Brentanno's. The board is
different from the one I have:-
(cont. on 5/10)
Item sets