1966_Sackson_146_May 06.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_146_May 06.jpg
Title
1966_Sackson_146_May 06.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 6 MAY
1966 126th day - 239 days to come
N.Y.G.A. meeting @ Claude's mother. Arthur there too.
Played Arthur's ALCHEMY, a game for two with the high deck,
one player shuffles and the other cuts. If the cutter cuts a major
the opponent deals, a minor he deals. The non-dealer plays first.
The cards are dealt in an 8x4 grid face down. The players
face the 8 side. The two rows of 8 next player are considered
his side. Each player turns over the 3rd card from each
end of his first row.
A play consists of either turning over a card or making
one consolidation.
A card can be turned up, either on a player's own side or opponent's
side, if it is in an orthogonal straight line with a face up card
on the player's side and there is no cards between. A card can be
turned up, on a player's own side only, if it is immediately adjacent
diagonally to a faced up card on the player's side.
A consolidation (see RATIONAL So SOLITAIRE can be made
with two cards orthogonally next to each, with or without
intervening empty spaces, or on the corners of an otherwise
empty rectangle. In order to consolidate the cards must be
of the same or adjacent ranks, or corresponding majors and
minors. House does not count.
On a player's turn he must make a consolidation if one
or more are open to him. If more than one he can choose which
to do. With a consolidation consisting of one pile on opponent's
side and one on own side, he must bring the opponent's pile onto
his own.
On a player's own side he may consolidate two piles even
if the card relationship is lacking as long as the position
is valid. He is never compelled to do this, unless he has no other possible play
The game is over when a player, when it is his turn, cannot
make a play. If this is because he has no face up cards remaining,
or no cards at all, he loses. If he has one
pile remaining and is not in a position to consolidate with
an opponent's pile or to turn an opponent's face up card, he wins.
Played RED LETTER. Made one word on a turn. If end on
a space of your color, can start next move from any other
of your colored spaces. For words over 5 letters get 1 chip
for each over 5. 5 chips can be cashed in for a letter at the
level you are working at. Must first move thru A or B,
then 2 - 5 point, 2 - 10 point, 2 - 15 point, 2 - 20 point, and 2 - 25 point
letters. When one player gets 2 - 25 point letters the game ends.
Players can get credit for additional letters at lower levels
by going thru them.
I liked it. Arthur & Claude were not too enthusiastic.
I think it will be better to give chips for word length
a value of 10 points rather than the extra letters.
Played several games of WATCH:- Claude is changing the ame to
EGG HEAD.
(cont. on 5/5)
1966 126th day - 239 days to come
N.Y.G.A. meeting @ Claude's mother. Arthur there too.
Played Arthur's ALCHEMY, a game for two with the high deck,
one player shuffles and the other cuts. If the cutter cuts a major
the opponent deals, a minor he deals. The non-dealer plays first.
The cards are dealt in an 8x4 grid face down. The players
face the 8 side. The two rows of 8 next player are considered
his side. Each player turns over the 3rd card from each
end of his first row.
A play consists of either turning over a card or making
one consolidation.
A card can be turned up, either on a player's own side or opponent's
side, if it is in an orthogonal straight line with a face up card
on the player's side and there is no cards between. A card can be
turned up, on a player's own side only, if it is immediately adjacent
diagonally to a faced up card on the player's side.
A consolidation (see RATIONAL So SOLITAIRE can be made
with two cards orthogonally next to each, with or without
intervening empty spaces, or on the corners of an otherwise
empty rectangle. In order to consolidate the cards must be
of the same or adjacent ranks, or corresponding majors and
minors. House does not count.
On a player's turn he must make a consolidation if one
or more are open to him. If more than one he can choose which
to do. With a consolidation consisting of one pile on opponent's
side and one on own side, he must bring the opponent's pile onto
his own.
On a player's own side he may consolidate two piles even
if the card relationship is lacking as long as the position
is valid. He is never compelled to do this, unless he has no other possible play
The game is over when a player, when it is his turn, cannot
make a play. If this is because he has no face up cards remaining,
or no cards at all, he loses. If he has one
pile remaining and is not in a position to consolidate with
an opponent's pile or to turn an opponent's face up card, he wins.
Played RED LETTER. Made one word on a turn. If end on
a space of your color, can start next move from any other
of your colored spaces. For words over 5 letters get 1 chip
for each over 5. 5 chips can be cashed in for a letter at the
level you are working at. Must first move thru A or B,
then 2 - 5 point, 2 - 10 point, 2 - 15 point, 2 - 20 point, and 2 - 25 point
letters. When one player gets 2 - 25 point letters the game ends.
Players can get credit for additional letters at lower levels
by going thru them.
I liked it. Arthur & Claude were not too enthusiastic.
I think it will be better to give chips for word length
a value of 10 points rather than the extra letters.
Played several games of WATCH:- Claude is changing the ame to
EGG HEAD.
(cont. on 5/5)
Item sets