1966_Sackson_091_March 12.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_091_March 12.jpg
Title
1966_Sackson_091_March 12.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 12 MARCH
1966 71st day - 294 days to come
(cont. from 3/11) [3/11]
CO-5 Company:- Charlie Parker gave me the game of CHEQUERO he
promised me last year.
We played GOOSES WILD. A jazzed up version of GOOSE. Each player
has a set of chips (up to 8 can play). When start a man must put a
chip in pot. Can start a 2nd by paying 2 chips, 3rd by paying
3 chips. When land on another man he goes back to where you started.
When land on a goose move the same number thrown. (From 9 a player
will win with a throw of 9.) Must reach 63 evenly; if passed must
start over. From space 61 may use both or one die. From 62 can
use throw of one die. At 58 (I think) is Dead Duck which makes you
start over. Land on 6 move on to 12. There are some other gimmiks
which I don't remember. First to reach 63 wins all chips in pot and all
chips (men) on the board. (Picture in 1966 Ad Clips).
WFF'N Proof: - They have three new games: - (Pict sheet in 1966 Ad Clips)
ON-SETS:- Similar in play to EQUATIONS.
THE REAL NUMBERS GAME:- About 6 special dice with numbers and
operational symbols - including √. They are thrown and object is to
make as many numbers as possible.
TAC-TICKLE:- Simple alignment game. Each player, R & B, has
4 men. Two boards are included. Object is two to get three
pcs. in a row with no empty
spcs. [spaces] between. Pcs. move one
space along a line. (Think I
have it correct.)
[two diagrams drawn: one 4x5 grid of circles with lines connecting in standard grid. One diagram drawn of staggered circles with lines connecting horizontally and diagonally.]
Mrs. Allen promised to send me a copy of the new WFF'N PROOF
book and mats.
Advanced Ideas Co:- TESPERCEPTION. There is a set of cards
of 4 different colors which have 4 different symbols on
them. They are handled in a black "blind" where the player
can put in his hands but cannot see. Object is to touch them
and by ESP and DOP another type of perception (which I don't
remember) guess the color and the symbol. Keep the results
separate for the two types. 25 points for each correct guess.
50 in each class is, of course, average. Not much of a game.
(Sheet in 1966 Ad Clips).
CHARAIDS:- Large number of slips of cardboard with ideas for
CHARADES.
CO-5 Company (cont.): - Charlie Parker said he'd visit me in June, for a visit
HIGH SPIRITS
and also to look at games for their line. Possibly - MARLBORO COUNTRY
(with another name), THE FIRST MILLION (when I complete it), NEWTOWN.
Campaign Game Co. (Cont.) :- They were interested in BIG FUNERAL for next
year - if they last that long.
Advanced Ideas Co. (cont.) :- Richard Onanian said that he would get in
touch with me to do some game doctoring.
(cont. on 3/10)
1966 71st day - 294 days to come
(cont. from 3/11) [3/11]
CO-5 Company:- Charlie Parker gave me the game of CHEQUERO he
promised me last year.
We played GOOSES WILD. A jazzed up version of GOOSE. Each player
has a set of chips (up to 8 can play). When start a man must put a
chip in pot. Can start a 2nd by paying 2 chips, 3rd by paying
3 chips. When land on another man he goes back to where you started.
When land on a goose move the same number thrown. (From 9 a player
will win with a throw of 9.) Must reach 63 evenly; if passed must
start over. From space 61 may use both or one die. From 62 can
use throw of one die. At 58 (I think) is Dead Duck which makes you
start over. Land on 6 move on to 12. There are some other gimmiks
which I don't remember. First to reach 63 wins all chips in pot and all
chips (men) on the board. (Picture in 1966 Ad Clips).
WFF'N Proof: - They have three new games: - (Pict sheet in 1966 Ad Clips)
ON-SETS:- Similar in play to EQUATIONS.
THE REAL NUMBERS GAME:- About 6 special dice with numbers and
operational symbols - including √. They are thrown and object is to
make as many numbers as possible.
TAC-TICKLE:- Simple alignment game. Each player, R & B, has
4 men. Two boards are included. Object is two to get three
pcs. in a row with no empty
spcs. [spaces] between. Pcs. move one
space along a line. (Think I
have it correct.)
[two diagrams drawn: one 4x5 grid of circles with lines connecting in standard grid. One diagram drawn of staggered circles with lines connecting horizontally and diagonally.]
Mrs. Allen promised to send me a copy of the new WFF'N PROOF
book and mats.
Advanced Ideas Co:- TESPERCEPTION. There is a set of cards
of 4 different colors which have 4 different symbols on
them. They are handled in a black "blind" where the player
can put in his hands but cannot see. Object is to touch them
and by ESP and DOP another type of perception (which I don't
remember) guess the color and the symbol. Keep the results
separate for the two types. 25 points for each correct guess.
50 in each class is, of course, average. Not much of a game.
(Sheet in 1966 Ad Clips).
CHARAIDS:- Large number of slips of cardboard with ideas for
CHARADES.
CO-5 Company (cont.): - Charlie Parker said he'd visit me in June, for a visit
HIGH SPIRITS
and also to look at games for their line. Possibly - MARLBORO COUNTRY
(with another name), THE FIRST MILLION (when I complete it), NEWTOWN.
Campaign Game Co. (Cont.) :- They were interested in BIG FUNERAL for next
year - if they last that long.
Advanced Ideas Co. (cont.) :- Richard Onanian said that he would get in
touch with me to do some game doctoring.
(cont. on 3/10)
Item sets