1966_Sackson_073_February 22.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_073_February 22.jpg
Title
1966_Sackson_073_February 22.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
TUESDAY 22 FEBRUARY
Shrove Tuesday
George Washington--Born 1732 1966 53rd day - 312 days to come
Spoke to Alice. She is happy at the result of our conference
with Bill Caruson. She thinks that the way 3M figures
the 4% is as good as other company's 5%
We decided on using the name GO SEE - A GLOBAL HOLIDAY
for our travel game.
Finished the board for GO SEE. BB and I played 2 2-hand
games in the evening. Worked beautifully.
BB & I also played a game of 2-hand CONCENSUS, the
skill version. Also very good.
At Gunhill Road bought HONEY WEST GAME AT (Ideal)
Also looked at THE MAN FROM UNCLE (Ideal)
There are four paths of different colors going from
a starting point and interlocking and turning
and going to an ending point. At each intersection
between the paths a THRUSH agent is placed. At various
spots on the board THRUSH chief cards are placed face
down.
At the beginning each player is dealt an assignment
card which tells him which THRUSH chief he must capture.
Move by throw of two dice, can only change paths at by
landing by even count on an intersection (I think by
either die is o.k. - or probably always move by choice of
die). If THRUSH agent in at intersection, fight. With 5 or 6
you are captured and go to THRUSH headquarters, lose three
turns, and then begin @ start again. If have & are
willing to give up a THRUSH agent or chief you can
avoid losing three turns.
When get three agents can go to a chief space and
take the card. Put the three agents back in any three
empty intersections. Can never have more than 3
agents but can have any number of chief cards.
If you think an opponent has your assigned chief
you must land directly on him and take a card from
him.
After getting your chief, you must reach end (UNCLE
headquarters) by even throw. [Fairly complete rules.]
In evening looking @ the puzzle Haar Hoolim sent in his
last letter. Something was wrong in it, and it wasn't too
interesting.
Shrove Tuesday
George Washington--Born 1732 1966 53rd day - 312 days to come
Spoke to Alice. She is happy at the result of our conference
with Bill Caruson. She thinks that the way 3M figures
the 4% is as good as other company's 5%
We decided on using the name GO SEE - A GLOBAL HOLIDAY
for our travel game.
Finished the board for GO SEE. BB and I played 2 2-hand
games in the evening. Worked beautifully.
BB & I also played a game of 2-hand CONCENSUS, the
skill version. Also very good.
At Gunhill Road bought HONEY WEST GAME AT (Ideal)
Also looked at THE MAN FROM UNCLE (Ideal)
There are four paths of different colors going from
a starting point and interlocking and turning
and going to an ending point. At each intersection
between the paths a THRUSH agent is placed. At various
spots on the board THRUSH chief cards are placed face
down.
At the beginning each player is dealt an assignment
card which tells him which THRUSH chief he must capture.
Move by throw of two dice, can only change paths at by
landing by even count on an intersection (I think by
either die is o.k. - or probably always move by choice of
die). If THRUSH agent in at intersection, fight. With 5 or 6
you are captured and go to THRUSH headquarters, lose three
turns, and then begin @ start again. If have & are
willing to give up a THRUSH agent or chief you can
avoid losing three turns.
When get three agents can go to a chief space and
take the card. Put the three agents back in any three
empty intersections. Can never have more than 3
agents but can have any number of chief cards.
If you think an opponent has your assigned chief
you must land directly on him and take a card from
him.
After getting your chief, you must reach end (UNCLE
headquarters) by even throw. [Fairly complete rules.]
In evening looking @ the puzzle Haar Hoolim sent in his
last letter. Something was wrong in it, and it wasn't too
interesting.
Item sets