1966_Sackson_041_January 21.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_041_January 21.jpg
Title
1966_Sackson_041_January 21.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 21 JANUARY
Stonewall Jackson, Born 1824 1966 21st day - 344 days to come
Saw the game MOSAICO which
Went to I-S after work.
Saw the game MOSAICO which Alice told me about (12/15/65).
It is played with 6 tiles. The other team tells the
player with the wand both the tile and the number
of the tap (from 1 to 6) in which it is to be tapped.
Score 1 point for each player who gets the tile correctly.
Team up loses entire score if one member makes a
wrong identification; also if leader with wand taps
wrong tile on designated tap. Team is up until
other team guesses the signal (don't remember if this
was in the rules - but it seems logical.) Ten points
wins. Up team also loses their up when they lose
their score (see before).
O'Conner Barrett was also there. Spoke some about
RUSLTERS and I left the rules there.
Ruth was there and we discussed GO AND SEE. If I can
make it saleable she is willing to split the royalty.
Told her I had some ideas in the back of my mind.
Alice & I discussed the entire Hallmark project. She likes
the idea of my writing booklets with variations of standard
games. She will have her lawyer look @ the sample
contract. I offered to pay 34 but she said it was her
responsibility.
At night thought of the following ideas for GO AND SEE.
Use a large map which is placed where all can see.
Each player gets 10 (or possibly some other amount) of
"se" cards which are for a specific sight in a specific
city. Each player gets (say) $1000 for each "see" card
(or $10,000) for 10 cards). Players bid for the right to
charter a plane. At the beginning it can be to any city.
After that it must be to one next to city being
loft (connected by a hop). High bidder pays his money to
the bank and moves a marker to his choice of city.
Any player who has a "see" card for that city may
use it. A player may only use one "see card" for a
city at one time and must enter the city a second
time to use another. A player does not have to "see"
in a city if he chooses not to.
Each "see" card has a best of the week for seeing
the sight. At beginning of a game a day is chosen at random,
after the first trip is chartered. After that each
trip moves one day. If a player sees his sight on
the best day he receives 7000 points, the next day -
6000 points, etc, till the [illegible word crossed out] day before which is
worth only 1000 points.
(cont. on 1/20)
Stonewall Jackson, Born 1824 1966 21st day - 344 days to come
Saw the game MOSAICO which
Went to I-S after work.
Saw the game MOSAICO which Alice told me about (12/15/65).
It is played with 6 tiles. The other team tells the
player with the wand both the tile and the number
of the tap (from 1 to 6) in which it is to be tapped.
Score 1 point for each player who gets the tile correctly.
Team up loses entire score if one member makes a
wrong identification; also if leader with wand taps
wrong tile on designated tap. Team is up until
other team guesses the signal (don't remember if this
was in the rules - but it seems logical.) Ten points
wins. Up team also loses their up when they lose
their score (see before).
O'Conner Barrett was also there. Spoke some about
RUSLTERS and I left the rules there.
Ruth was there and we discussed GO AND SEE. If I can
make it saleable she is willing to split the royalty.
Told her I had some ideas in the back of my mind.
Alice & I discussed the entire Hallmark project. She likes
the idea of my writing booklets with variations of standard
games. She will have her lawyer look @ the sample
contract. I offered to pay 34 but she said it was her
responsibility.
At night thought of the following ideas for GO AND SEE.
Use a large map which is placed where all can see.
Each player gets 10 (or possibly some other amount) of
"se" cards which are for a specific sight in a specific
city. Each player gets (say) $1000 for each "see" card
(or $10,000) for 10 cards). Players bid for the right to
charter a plane. At the beginning it can be to any city.
After that it must be to one next to city being
loft (connected by a hop). High bidder pays his money to
the bank and moves a marker to his choice of city.
Any player who has a "see" card for that city may
use it. A player may only use one "see card" for a
city at one time and must enter the city a second
time to use another. A player does not have to "see"
in a city if he chooses not to.
Each "see" card has a best of the week for seeing
the sight. At beginning of a game a day is chosen at random,
after the first trip is chartered. After that each
trip moves one day. If a player sees his sight on
the best day he receives 7000 points, the next day -
6000 points, etc, till the [illegible word crossed out] day before which is
worth only 1000 points.
(cont. on 1/20)
Item sets