1966_Sackson_038_January 18.jpg
Creator
Sid Sackson
Date
1966
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1966_Sackson_038_January 18.jpg
Title
1966_Sackson_038_January 18.jpg
Creator
Sid Sackson
Date
1966
Type
image
Format
.jpg
Source
Box 1, Object 4, Sid Sackson collection
Language
English
Coverage
1966
Rights
The Strong, Rochester, New York.
transcription
TUESDAY 18 JANUARY
1966 18th day - 347 days to come
To Gordon Novelty Co. to ask about JUMP - CHICKS AND CHECKERS.
According to the clerk it was simply checkers with pictures
of girls on the bottom of the checkers.
January Playthings came.
The Hallmark contract came. It is good except one possible clause
about no further payments after expiration of protection - etc.
want Alice's lawyer to look @ it. I'll pay 3/4.
Spoke to Claude and to Arthur. Suggested that Arthur prepare
a model of and rules for THREE & LINES for
submission thru Alice. Also suggested that Claude
try to make KNIFE YOUR BUDDY into a true deduction
game.
Claude has a detective book with an old card and game described.
He will show it to me Saturday.
Thinking of a a GAME. Play on a checkerboard. Each player has
12 pcs. set up as in checkers except that one player is on
red and one on black. Pcs. can move in a diagonal line on
player's color as far as clear. Can not jump and cannot pass
between two diagonally adjacent opponents. Can only move forward
until reach row where a pc. is crowned and can
move in either direction. Capture by getting an opponent's
pc. in a straight line between two of your pcs. Not tested.
1966 18th day - 347 days to come
To Gordon Novelty Co. to ask about JUMP - CHICKS AND CHECKERS.
According to the clerk it was simply checkers with pictures
of girls on the bottom of the checkers.
January Playthings came.
The Hallmark contract came. It is good except one possible clause
about no further payments after expiration of protection - etc.
want Alice's lawyer to look @ it. I'll pay 3/4.
Spoke to Claude and to Arthur. Suggested that Arthur prepare
a model of and rules for THREE & LINES for
submission thru Alice. Also suggested that Claude
try to make KNIFE YOUR BUDDY into a true deduction
game.
Claude has a detective book with an old card and game described.
He will show it to me Saturday.
Thinking of a a GAME. Play on a checkerboard. Each player has
12 pcs. set up as in checkers except that one player is on
red and one on black. Pcs. can move in a diagonal line on
player's color as far as clear. Can not jump and cannot pass
between two diagonally adjacent opponents. Can only move forward
until reach row where a pc. is crowned and can
move in either direction. Capture by getting an opponent's
pc. in a straight line between two of your pcs. Not tested.
Item sets