1965_Sackson_380_December 26.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_380_December 26.jpg
Title
1965_Sackson_380_December 26.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
Sunday 26 December 1965
Washington Crossed the Delaware 1776
First Sunday after Christmas - St. Stephen
360th day - 5 days to come
Played 6-handed CONCENSUS with dad, Ilka, and the 4 of us.
Used the rule of last night. Worked O.K.
later played 4-hand with Dana, Dale & Joey. Also worked
well tho Dale won on a forced move, the other 2 spaces
being prohibited.
Spoke to Arthur. He has a new version of MACHIAVEL which
he says is now very clear. I'll go there Thursday if Claude
can make it. He is going to show some games to LOWE.
(cont. from 12/31)
If there is a team has a duplication of melds (such as V-MS
in 2 different houses) the value is doubled. Triple
score for 3. Quadruple score for 4. If a team
has corresponding me combinations in major and minor
of the same house it counts triple.
For example
KFL [RING OF SMALL CIRCLES] = 30 x 2 = 60
KFL [BLACK CIRCLE] = 30 x 5 = 150
VCM [BLACK CIRCLE] = 20 x 3 = 60
270 total [ALL 3 ROWS]
Four rounds are a game.
Winning 2 in a row - 25 points bonus.
Winning 3 in a row - 50 [POINTS BONUS].
Winning 4 in a row - 100 [POINTS BONUS].
An excellent game.
Played Claude's game ESCAPE. There is a long single path
trail with 4 different types of spaces, bridge, mountain,
jungle, building. There are 3 soldiers, numbered 1 to 3,
spaced at intervals along the trail. There is a deck
of 7 cards each with one of the 4 types of spaces.
After each player's turn one of these is turned and
the 3 soldiers are moved, starting with1, to the next
space of that type. If one lands on another he is
moved to the next space of the type. when a soldier
reaches an end of the path he reversed direction and
continues. The 7 are kept is the same order so that it
can be memorized and the pos coming position of the
soldiers determined.
Players start in a prison at one end of the path.
In turn throw two dice. Before leaving prison can take
an "escape" card upon throw of a 5 or more. There are
a total of 8 (I think) "escape cards". Once a player
leaves the prison he moves one or the other of the
two dice. If a soldier lands on him he must give
up an "escape" card. Lacking one he must return to
prison. First to reach the end of path by even count
wins. At end of path must move and bounce back while
waiting for proper throw.
The path was too long and the game became tedious.
(contin. on 12/27)
Washington Crossed the Delaware 1776
First Sunday after Christmas - St. Stephen
360th day - 5 days to come
Played 6-handed CONCENSUS with dad, Ilka, and the 4 of us.
Used the rule of last night. Worked O.K.
later played 4-hand with Dana, Dale & Joey. Also worked
well tho Dale won on a forced move, the other 2 spaces
being prohibited.
Spoke to Arthur. He has a new version of MACHIAVEL which
he says is now very clear. I'll go there Thursday if Claude
can make it. He is going to show some games to LOWE.
(cont. from 12/31)
If there is a team has a duplication of melds (such as V-MS
in 2 different houses) the value is doubled. Triple
score for 3. Quadruple score for 4. If a team
has corresponding me combinations in major and minor
of the same house it counts triple.
For example
KFL [RING OF SMALL CIRCLES] = 30 x 2 = 60
KFL [BLACK CIRCLE] = 30 x 5 = 150
VCM [BLACK CIRCLE] = 20 x 3 = 60
270 total [ALL 3 ROWS]
Four rounds are a game.
Winning 2 in a row - 25 points bonus.
Winning 3 in a row - 50 [POINTS BONUS].
Winning 4 in a row - 100 [POINTS BONUS].
An excellent game.
Played Claude's game ESCAPE. There is a long single path
trail with 4 different types of spaces, bridge, mountain,
jungle, building. There are 3 soldiers, numbered 1 to 3,
spaced at intervals along the trail. There is a deck
of 7 cards each with one of the 4 types of spaces.
After each player's turn one of these is turned and
the 3 soldiers are moved, starting with1, to the next
space of that type. If one lands on another he is
moved to the next space of the type. when a soldier
reaches an end of the path he reversed direction and
continues. The 7 are kept is the same order so that it
can be memorized and the pos coming position of the
soldiers determined.
Players start in a prison at one end of the path.
In turn throw two dice. Before leaving prison can take
an "escape" card upon throw of a 5 or more. There are
a total of 8 (I think) "escape cards". Once a player
leaves the prison he moves one or the other of the
two dice. If a soldier lands on him he must give
up an "escape" card. Lacking one he must return to
prison. First to reach the end of path by even count
wins. At end of path must move and bounce back while
waiting for proper throw.
The path was too long and the game became tedious.
(contin. on 12/27)
Item sets