1965_Sackson_337_November 13.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_337_November 13.jpg
Title
1965_Sackson_337_November 13.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
SATURDAY 13 NOVEMBER 1965
317th day - 48 days to come
Filed article from Nov. Pop. Sci. in Misc. Games folder.
Put game room into order somewhat.
Spoke to Arthur. He has a new GAME OF CHANGES (II)
4 play. Each dealt 8 cards. Starting player places any
card on table. Next player must place a card either
next in sequence or in major-minor or visa-versa relationship.
Play continues, each player matching in a similar way.
If two or more edges are joined each must have a legitimate
match. Houses have no bearing. The play is limited
to a 6 x 6 square with the Four corners missing and
once this is defined no card may be played outside the
limits. (At first the layout was 4 x8 but then he changed it.)
Players play as long as they can. If they can't they
pass. First to play out his cards wins.
Played it with Claude, Anne & Dana (at our house).
Not very exciting.
Arthur also told me of the following drastic changes in
EGO HIGH. The cards are dealt out randomly, 8 to each
player. The first player by the color of the card he
plays determines the color his team will use. The
first card is also the top, high scoring side of the layour.
Players in turn must play minors as long as they have
them. If out of minors, a player may switch allowable cards
instead of laying out a minor. This continues until all minors
are played. After this a player may either swit play a major
directly on top of its corresponding minor, or switch. An
uncovered card can never be switched with a covered one. As soon
as one player has played his last card, switching ends and
other players simply place their remaining majors on their minors.
Score as previously.
317th day - 48 days to come
Filed article from Nov. Pop. Sci. in Misc. Games folder.
Put game room into order somewhat.
Spoke to Arthur. He has a new GAME OF CHANGES (II)
4 play. Each dealt 8 cards. Starting player places any
card on table. Next player must place a card either
next in sequence or in major-minor or visa-versa relationship.
Play continues, each player matching in a similar way.
If two or more edges are joined each must have a legitimate
match. Houses have no bearing. The play is limited
to a 6 x 6 square with the Four corners missing and
once this is defined no card may be played outside the
limits. (At first the layout was 4 x8 but then he changed it.)
Players play as long as they can. If they can't they
pass. First to play out his cards wins.
Played it with Claude, Anne & Dana (at our house).
Not very exciting.
Arthur also told me of the following drastic changes in
EGO HIGH. The cards are dealt out randomly, 8 to each
player. The first player by the color of the card he
plays determines the color his team will use. The
first card is also the top, high scoring side of the layour.
Players in turn must play minors as long as they have
them. If out of minors, a player may switch allowable cards
instead of laying out a minor. This continues until all minors
are played. After this a player may either swit play a major
directly on top of its corresponding minor, or switch. An
uncovered card can never be switched with a covered one. As soon
as one player has played his last card, switching ends and
other players simply place their remaining majors on their minors.
Score as previously.
Item sets