1965_Sackson_334_November 10.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_334_November 10.jpg
Title
1965_Sackson_334_November 10.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
WEDNESDAY 10 NOVEMBER 1965
Martin Luther—Born 1483
314th day - 51 days to come
To I/S a little after 10. Meeting postponed till 1:00. Worked on
writing "Delegates" on something over half the NOMINATION cards.
Ruth had a game GO AND SEE. There is a map of
the world showing about 20 cities connected by lines.
There is a set of departure cards showing cities in
the U.S. from which players depart on trip around the world.
There is a set of "Go" cards which send you to the
various cities. There is a large set of "see" cards which
list sights in the foreign cities. Some, such as "see a
Cathedral" can be used in 2 or 3 cities.
Starting from any place in the U.S. there are 5 cities
to the east and 5 to the west that can be reached first.
After that new cities can be reached by following the
lines; it being permissible to skip one city along a line.
Players take a "departure"" card and keep it since they must
return to the same city. They are dealt 10 "Go" cards and
15 "See" cards. In order to reach a city a player must
have play a "Go" card for a reachable city. Before he can leave
a city he must put down at least 2 "See" cards for that
city. He may then play a "Go" card for the next city.
On a turn a player may play as many "Go" and "See"
cards as he wishes and is able to. He may also turn in
as many cards of either set he wishes and then
receives replacement bringing the playing cards up to
10 & 15. "Go" cards when played are kept by the player
but do not count in the total of 10. "See" cards are scored
when a player leaves a city and are placed on the
bottom of the deck.
"See" cards played but not covered by the next "Go"
card are subject to capture by any opponent who can
go to that city and has at least one "See" card for that
city. If all players do not make any place for one complete
round, all 10 "Go" and all 15 "See" cards of each
player are reshuffled into the deck and all get new hands.
The only exempt cards are "See" cards played to a city
not already left and, of course, played "Go" cards.
Play ends when one player visits at least 12 cities
returns to his point of departure. To the points scored
for "See" cards add 100 points for each "Go" card
each player has and a bonus of 500 points (probably
the high) for player completing trip. (Trip must be around
the world.) High score wins.
Played it during session. Didn't complete it. Needs
further work.
Ruth had another game based on cities called "WHERE AM I?"
There is a card for each city. Players are dealt a card which
tells them where they are. Another player tires to guess
the city by asking questions from a given list. The questions, such
as "Is there a famous cathedral in the city" Allow the player to narrow
(cont. on 11/9)
Martin Luther—Born 1483
314th day - 51 days to come
To I/S a little after 10. Meeting postponed till 1:00. Worked on
writing "Delegates" on something over half the NOMINATION cards.
Ruth had a game GO AND SEE. There is a map of
the world showing about 20 cities connected by lines.
There is a set of departure cards showing cities in
the U.S. from which players depart on trip around the world.
There is a set of "Go" cards which send you to the
various cities. There is a large set of "see" cards which
list sights in the foreign cities. Some, such as "see a
Cathedral" can be used in 2 or 3 cities.
Starting from any place in the U.S. there are 5 cities
to the east and 5 to the west that can be reached first.
After that new cities can be reached by following the
lines; it being permissible to skip one city along a line.
Players take a "departure"" card and keep it since they must
return to the same city. They are dealt 10 "Go" cards and
15 "See" cards. In order to reach a city a player must
have play a "Go" card for a reachable city. Before he can leave
a city he must put down at least 2 "See" cards for that
city. He may then play a "Go" card for the next city.
On a turn a player may play as many "Go" and "See"
cards as he wishes and is able to. He may also turn in
as many cards of either set he wishes and then
receives replacement bringing the playing cards up to
10 & 15. "Go" cards when played are kept by the player
but do not count in the total of 10. "See" cards are scored
when a player leaves a city and are placed on the
bottom of the deck.
"See" cards played but not covered by the next "Go"
card are subject to capture by any opponent who can
go to that city and has at least one "See" card for that
city. If all players do not make any place for one complete
round, all 10 "Go" and all 15 "See" cards of each
player are reshuffled into the deck and all get new hands.
The only exempt cards are "See" cards played to a city
not already left and, of course, played "Go" cards.
Play ends when one player visits at least 12 cities
returns to his point of departure. To the points scored
for "See" cards add 100 points for each "Go" card
each player has and a bonus of 500 points (probably
the high) for player completing trip. (Trip must be around
the world.) High score wins.
Played it during session. Didn't complete it. Needs
further work.
Ruth had another game based on cities called "WHERE AM I?"
There is a card for each city. Players are dealt a card which
tells them where they are. Another player tires to guess
the city by asking questions from a given list. The questions, such
as "Is there a famous cathedral in the city" Allow the player to narrow
(cont. on 11/9)
Item sets