1965_Sackson_274_September 11.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_274_September 11.jpg
Title
1965_Sackson_274_September 11.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
SATURDAY 11 SEPTEMBER
1965 254th day - 111 days to come
made up a rough set of markers for MARLBORO COUNTRY
At Gimbels saw SWAP (Ideal). As players move along the board
they can buy object cards. They immediately check them
to see if they are genuine or false (in a special gadget -
with a little effort it can be told without the gadget).
False items are removed from the game. As well as
the objects placed on the board in their proper spaces
6 cards are dealt to each player. These are not tested
and these are used for trading when a player lands
on a "swap" space. (Not complete - will have to check again).
Also saw GO FOR BROKE (S & R). This is simply a game of losing
$1,000,000 by gambling in stocks, roulette, slot machine races,
etc. Simply a luck game. Move along a path and gamble
as get to various spaces. Continuous path.
At Brentanos saw :-
KRYPTO (Krypto Co. - Cal California 0 1935) (Invented by
Daniel Yovich). A 52 cards deck of number cards is
used with the following numbers:- 1 to 10-3 ea,
11 to 17-2 ea, 18 to 25-1 ea.
Each player is dealt 5 cards and one card is turned
in the center of the table. Object is to use the 5 cards
in hand to equal the number of the table card, using
addition, subtraction, division or multiplication. Each player
who succeeds scores the sum of the 6 cards. If a player
believes it is not possible with his dealt cards, he discards
a card and replaces it. He gets 10 points. He keeps the
discarded card however and after the play, other players
look at it. If a player can work the problem out, he
scores the sum of those 6 cards and the original player
loses that many points.
Another version is for each player to have 5 cards in
hand & his own objective. Scoring is the same.
Another version is for hand of 5 and one objective to
be layed out. First player to try and succeed in solving
the layout scores the sum of the cards.
There is a rummy version which I don't remember.
There is something about when a player cannot use the
objective, he covers it with a card from his hand which
becomes a new objective. He then draws a card from the
deck and his turn ends.
Another version is to lay out a 5 by 5 square, which
represents the operational cards. At the end of each column
& row place another card as an objective. A player
who solves a row wins the objective card. Most won wins
the game. The number of objective cards played for could be
raised to 24 by placing an objective at each end of
a column or row and also at the ends of the long
diagonals. The objective at the two ends of a row, etc.
(cont. on 9/12)
1965 254th day - 111 days to come
made up a rough set of markers for MARLBORO COUNTRY
At Gimbels saw SWAP (Ideal). As players move along the board
they can buy object cards. They immediately check them
to see if they are genuine or false (in a special gadget -
with a little effort it can be told without the gadget).
False items are removed from the game. As well as
the objects placed on the board in their proper spaces
6 cards are dealt to each player. These are not tested
and these are used for trading when a player lands
on a "swap" space. (Not complete - will have to check again).
Also saw GO FOR BROKE (S & R). This is simply a game of losing
$1,000,000 by gambling in stocks, roulette, slot machine races,
etc. Simply a luck game. Move along a path and gamble
as get to various spaces. Continuous path.
At Brentanos saw :-
KRYPTO (Krypto Co. - Cal California 0 1935) (Invented by
Daniel Yovich). A 52 cards deck of number cards is
used with the following numbers:- 1 to 10-3 ea,
11 to 17-2 ea, 18 to 25-1 ea.
Each player is dealt 5 cards and one card is turned
in the center of the table. Object is to use the 5 cards
in hand to equal the number of the table card, using
addition, subtraction, division or multiplication. Each player
who succeeds scores the sum of the 6 cards. If a player
believes it is not possible with his dealt cards, he discards
a card and replaces it. He gets 10 points. He keeps the
discarded card however and after the play, other players
look at it. If a player can work the problem out, he
scores the sum of those 6 cards and the original player
loses that many points.
Another version is for each player to have 5 cards in
hand & his own objective. Scoring is the same.
Another version is for hand of 5 and one objective to
be layed out. First player to try and succeed in solving
the layout scores the sum of the cards.
There is a rummy version which I don't remember.
There is something about when a player cannot use the
objective, he covers it with a card from his hand which
becomes a new objective. He then draws a card from the
deck and his turn ends.
Another version is to lay out a 5 by 5 square, which
represents the operational cards. At the end of each column
& row place another card as an objective. A player
who solves a row wins the objective card. Most won wins
the game. The number of objective cards played for could be
raised to 24 by placing an objective at each end of
a column or row and also at the ends of the long
diagonals. The objective at the two ends of a row, etc.
(cont. on 9/12)
Item sets