1965_Sackson_272_September 09.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_272_September 09.jpg
Title
1965_Sackson_272_September 09.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
Thursday 9 September 1965
252nd day - 113 days to come
Called Arthur to tell him there are no immediate plans for getting
together a perty to play FILM - THE LIVELY ART.
Ordered a copy of NUCLEAR WAR GAME : - $3.95.
Spoke to Claude about his GAME LEARNING MACHINE.
Use a matrix grid 3 x 3 with 3 strategies for the players
and 3 for the machine. Use a box with 3 colors of
marbles representing the 3 strategies. The player chooses
a strategy and then draws a marble blindly. If the
machine wins (has a + payoff) another marble of the same
color is added. If the machine loses (has a - [NEGATIVE] payoff) the
marble is removed.
If the player can keep changing his strategy the machine
does not learn. Claude envisages having the player choose a
strategy and allowing just one, or possibly two changes
during the game, which is to some set number of points.
252nd day - 113 days to come
Called Arthur to tell him there are no immediate plans for getting
together a perty to play FILM - THE LIVELY ART.
Ordered a copy of NUCLEAR WAR GAME : - $3.95.
Spoke to Claude about his GAME LEARNING MACHINE.
Use a matrix grid 3 x 3 with 3 strategies for the players
and 3 for the machine. Use a box with 3 colors of
marbles representing the 3 strategies. The player chooses
a strategy and then draws a marble blindly. If the
machine wins (has a + payoff) another marble of the same
color is added. If the machine loses (has a - [NEGATIVE] payoff) the
marble is removed.
If the player can keep changing his strategy the machine
does not learn. Claude envisages having the player choose a
strategy and allowing just one, or possibly two changes
during the game, which is to some set number of points.
Item sets