1965_Sackson_258_August 26.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_258_August 26.jpg
Title
1965_Sackson_258_August 26.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
Thursday 26 August 1965
238th day - 127 days to come
Rcd. check for $80 from 3M for professional services.
Claude called. He spoke to Bob. He is going back to
St.Louis as a programmer and is no longer interested
in games , or us.
(cont from 8/27)
6 Claude uses now as follows : -
1) Player after moving throw of dice may move another
5 or 10 spaces.
2) Player after moving throw of ma dice may move another
1 to 5 spaces.
3) Player may move in direction reverse to arrow.
4) Player may "disarm" any player from 1 to 5 spaces
behind him.
5) Player may move to any "starting" space and then
throw dice.
6) Iron skull. Player can only take your weapons
if he lands on you without the use of any weapon -
Claude later reported that when he tried the
game some weapons, particularly the "iron skull",
were invincible. Needs a lot of balancing.
238th day - 127 days to come
Rcd. check for $80 from 3M for professional services.
Claude called. He spoke to Bob. He is going back to
St.Louis as a programmer and is no longer interested
in games , or us.
(cont from 8/27)
6 Claude uses now as follows : -
1) Player after moving throw of dice may move another
5 or 10 spaces.
2) Player after moving throw of ma dice may move another
1 to 5 spaces.
3) Player may move in direction reverse to arrow.
4) Player may "disarm" any player from 1 to 5 spaces
behind him.
5) Player may move to any "starting" space and then
throw dice.
6) Iron skull. Player can only take your weapons
if he lands on you without the use of any weapon -
Claude later reported that when he tried the
game some weapons, particularly the "iron skull",
were invincible. Needs a lot of balancing.
Item sets