1965_Sackson_222_July 21.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_222_July 21.jpg
Title
1965_Sackson_222_July 21.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
WEDNESDAY 21 JULY
1965 202nd day - 163 days to come
Spoke to Bob Abbott and to the Amberstones. Neither has
anything new and made no* plans to get together in the
immediate future.
Thinking of a card game ELECTIONS. (Had the basic idea
several years ago.) Use a deck of 48 cards, kings elimin-
ated. Players play with 4 cards in hand and after playing
one in turn replenish from the deck. After the first card
is placed others must be placed orthagonally next to a card
already played. After the 48 cards are played the
layout is as follows:
[diagram of 8 x 6 grid, with x axis labeled with 2s and y axis labeled with 3s]
Each player has a suit and
endeavors to play cards of his
suit so as to score highest, and
to play opponent's suits is out of
the way positions.
After all cards are played the
rows, columns, and sets of four
cards are totaled to see which
player has the highest total.
Cards count their pip value and
court cards count as 10. In
case of a tie in any one group
the tying players are eliminated
and the next highest, if any,
wins the points.
The points for each group are as shown on the diagram.
In case of a tie for high in total score, the 4 cards
in the corner (marked "a") are totaled to break the tie. If
a tie take next 4 (marked "b"), etc.
Another way of playing, and probably preferable would be
to give each player the 12 cards of his suit which are
then shuffled and layed face up on the table in a row
so that all are exposed. Only the top card is playable
but players can determine strategy by seeing the cards that are coming.
Ordered 20 patents.
Bob Abbott received letter from PLAYBOY MAGAZINE. They
had to write their article on games in a big hurry.
Will be in in a few months. Said that they are sure
it would have been a better article if they could
have spoken to Bob & me.
(cont. from 7/22)
He said the game article would be out shortly and
he would send her a copy.
Alice was also contacted by a writer doing an article on
games that are fun to play for POPULAR SCIENCE MAGAZINE.
(cont. on 7/23)
1965 202nd day - 163 days to come
Spoke to Bob Abbott and to the Amberstones. Neither has
anything new and made no* plans to get together in the
immediate future.
Thinking of a card game ELECTIONS. (Had the basic idea
several years ago.) Use a deck of 48 cards, kings elimin-
ated. Players play with 4 cards in hand and after playing
one in turn replenish from the deck. After the first card
is placed others must be placed orthagonally next to a card
already played. After the 48 cards are played the
layout is as follows:
[diagram of 8 x 6 grid, with x axis labeled with 2s and y axis labeled with 3s]
Each player has a suit and
endeavors to play cards of his
suit so as to score highest, and
to play opponent's suits is out of
the way positions.
After all cards are played the
rows, columns, and sets of four
cards are totaled to see which
player has the highest total.
Cards count their pip value and
court cards count as 10. In
case of a tie in any one group
the tying players are eliminated
and the next highest, if any,
wins the points.
The points for each group are as shown on the diagram.
In case of a tie for high in total score, the 4 cards
in the corner (marked "a") are totaled to break the tie. If
a tie take next 4 (marked "b"), etc.
Another way of playing, and probably preferable would be
to give each player the 12 cards of his suit which are
then shuffled and layed face up on the table in a row
so that all are exposed. Only the top card is playable
but players can determine strategy by seeing the cards that are coming.
Ordered 20 patents.
Bob Abbott received letter from PLAYBOY MAGAZINE. They
had to write their article on games in a big hurry.
Will be in in a few months. Said that they are sure
it would have been a better article if they could
have spoken to Bob & me.
(cont. from 7/22)
He said the game article would be out shortly and
he would send her a copy.
Alice was also contacted by a writer doing an article on
games that are fun to play for POPULAR SCIENCE MAGAZINE.
(cont. on 7/23)
Item sets