1965_Sackson_217_July 16.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_217_July 16.jpg
Title
1965_Sackson_217_July 16.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
FRIDAY 16 JULY
1965 197th day - 168 days to come
Thinking of a 2-person total information card game. There are
many ways that it can be developed. The one that seems best
so far is as follows: - One player takes all of one suit except the
pictures. The other player similarly takes another suit. The
20 number cards of the other 2 suits are shuffled together and
are used first for choosing first player and then for dealing
out 3 cards as a "starter". These are placed in a face-up row.
lapped so that only the squeezers are visible. Starting with
the first player, players in turn must play a card to the row. The
card played must equal the sum of the last two, or the last
three, cards on the row. Only the last digit counts, tens being
discarded. When one player can no longer play the other is
the winner, but he may continue to add any playable cards, so
as to improve his score. The score consists of the product of
the number of cards each player has played. Thus it is profitable
to delay victory as long as possible. After a hand is finished
another is played using the same three "starter" cards but re-
versing the order of the players. The one with the higher
score is the winner.
Tentatively the name of the game is PLAY-OFF.
Some possible variations: - Once during each hand each
player is allowed the "priviledge" of playing a card matching
the card just played. - - - Once during each game each player
is allowed the "priviledge" of playing a card matching the
difference between the last two cards in the row. - - - All
plays must match either the sum or the difference of
the last two cards in the row. (This doesn't seem to result
in as interesting a game.)
Bought a second copy of STRATEGY IN POKER, BUSINESS & WAR
to give to Claude.
1965 197th day - 168 days to come
Thinking of a 2-person total information card game. There are
many ways that it can be developed. The one that seems best
so far is as follows: - One player takes all of one suit except the
pictures. The other player similarly takes another suit. The
20 number cards of the other 2 suits are shuffled together and
are used first for choosing first player and then for dealing
out 3 cards as a "starter". These are placed in a face-up row.
lapped so that only the squeezers are visible. Starting with
the first player, players in turn must play a card to the row. The
card played must equal the sum of the last two, or the last
three, cards on the row. Only the last digit counts, tens being
discarded. When one player can no longer play the other is
the winner, but he may continue to add any playable cards, so
as to improve his score. The score consists of the product of
the number of cards each player has played. Thus it is profitable
to delay victory as long as possible. After a hand is finished
another is played using the same three "starter" cards but re-
versing the order of the players. The one with the higher
score is the winner.
Tentatively the name of the game is PLAY-OFF.
Some possible variations: - Once during each hand each
player is allowed the "priviledge" of playing a card matching
the card just played. - - - Once during each game each player
is allowed the "priviledge" of playing a card matching the
difference between the last two cards in the row. - - - All
plays must match either the sum or the difference of
the last two cards in the row. (This doesn't seem to result
in as interesting a game.)
Bought a second copy of STRATEGY IN POKER, BUSINESS & WAR
to give to Claude.
Item sets