1965_Sackson_211_July 10.jpg
Creator
    Sid Sackson
    Date
    1965
    Format
    .jpg
    Source
    Box 1, Object 3, Sid Sackson collection
    Item sets
                
                        Rights Statement
The Strong, Rochester, New York.
Full Metadata
      
    1965_Sackson_211_July 10.jpg
  
                Title                        
        
                                1965_Sackson_211_July 10.jpg            
                
                Rights                        
        
                                The Strong, Rochester, New York.            
                
                Type                        
        
                                image            
                
                Creator                        
        
                                Sid Sackson            
                
                Date                        
        
                                1965            
                
                Format                        
        
                                .jpg            
                
                Language                        
        
                                English            
                
                Source                        
        
                                Box 1, Object 3, Sid Sackson collection            
                
                Coverage                        
        
                                1965            
                
                transcription                        
        
                                                SATURDAY  10   JULY
1965 191st day - 174 days to come
Rcd. letter from Bill Caruson. Will send games for me to screen
within a week or two.
Rcd. letter from K.G. Collins. Enclosed 1965 list of games. Only
2 new ones & don't look too interesting.
At Woolworth's saw THE MUNSTER'S GAME (M.B.) Carol There are
42 cards with numbers 0, 1, 2 (I think) players
(4 is preferable) are dealt 10 cards each; 2 are out of game.
Each player plays a card face down and each player places
a bet as to what the total will be. Numbers to bet on are from
1 to 7. There is also three spaces for 4 - 0s, 4 - 1s, 4 - 2s. Each
player can place 2 bets. [Rough idea].
Trying out ideas for PUSH-PULL (see 7/7). It would work
well to have the same objective as L.O.A., getting all the
pcs. joined. Also tried objective of dispersing the player's pcs.
so that none are in contact with each other. Later tried it
with Claude starting from following position:-
Game continued indefinitely and couldn't be
forced to a conclusion. Called the game
DISPERSAL.
[diagram of 8 x 7 grid with 7 white and 7 black circles]
With Claude, Anne & BB played AIRLINE,
Claude won. Terrific game again.
Claude showed a new nim-type game
played on the following board. (The num-
bers are for recording games only.)
There are 9 chips, 3 each of
3 colors. Players in turn play any
chip in any space. The same color
may not be in two adjoining spaces.
The player who plays the last chip
wins. Later called the game
CROWN JEWELS.
[drawing to left of overlapping circles with sections separated, each numbered with one number between 1-9]
Claude had an idea for a betting card game he called SHOWDOWN.
Use the 12 pictures which count 1 point each (my idea),
4 - 2s & 4 - 3s. Each player is dealt 3 cards. Players in
turn bet (or pass) and also can ask any other player 1 question
that can be answered "yes" or "no". If a player determines that
he has exactly the same total as another player (or thinks he
has) he announces. If right he wins the pot, if not he pays
a penalty and the high total wins the pot. If no one announces
the high hand wins when no player will raise further.
Players can drop out at any time.
To be worked out.
                1965 191st day - 174 days to come
Rcd. letter from Bill Caruson. Will send games for me to screen
within a week or two.
Rcd. letter from K.G. Collins. Enclosed 1965 list of games. Only
2 new ones & don't look too interesting.
At Woolworth's saw THE MUNSTER'S GAME (M.B.) Carol There are
42 cards with numbers 0, 1, 2 (I think) players
(4 is preferable) are dealt 10 cards each; 2 are out of game.
Each player plays a card face down and each player places
a bet as to what the total will be. Numbers to bet on are from
1 to 7. There is also three spaces for 4 - 0s, 4 - 1s, 4 - 2s. Each
player can place 2 bets. [Rough idea].
Trying out ideas for PUSH-PULL (see 7/7). It would work
well to have the same objective as L.O.A., getting all the
pcs. joined. Also tried objective of dispersing the player's pcs.
so that none are in contact with each other. Later tried it
with Claude starting from following position:-
Game continued indefinitely and couldn't be
forced to a conclusion. Called the game
DISPERSAL.
[diagram of 8 x 7 grid with 7 white and 7 black circles]
With Claude, Anne & BB played AIRLINE,
Claude won. Terrific game again.
Claude showed a new nim-type game
played on the following board. (The num-
bers are for recording games only.)
There are 9 chips, 3 each of
3 colors. Players in turn play any
chip in any space. The same color
may not be in two adjoining spaces.
The player who plays the last chip
wins. Later called the game
CROWN JEWELS.
[drawing to left of overlapping circles with sections separated, each numbered with one number between 1-9]
Claude had an idea for a betting card game he called SHOWDOWN.
Use the 12 pictures which count 1 point each (my idea),
4 - 2s & 4 - 3s. Each player is dealt 3 cards. Players in
turn bet (or pass) and also can ask any other player 1 question
that can be answered "yes" or "no". If a player determines that
he has exactly the same total as another player (or thinks he
has) he announces. If right he wins the pot, if not he pays
a penalty and the high total wins the pot. If no one announces
the high hand wins when no player will raise further.
Players can drop out at any time.
To be worked out.
Item sets