1965_Sackson_208_July 07.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_208_July 07.jpg
Title
1965_Sackson_208_July 07.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
WEDNESDAY 7 JULY
1965 188th day - 177 days to come
Called Bob Abbott. Made date for tomorrow.
He was contacted by Mattel for a possible job. He mentioned
me and ACQUIRE. The man he spoke to said that ACQUIRE was
the only good game 3M had.
Lora told him that Playboy Magazine was planning an article on
adult games. Bob wrote to them and mentioned me also.
Tried out PUSH-PULL with BB & with Dana. Use a 8 x 7
checkered board (one row covered.). Each player has 6 checkers
Use 6 checkers each of 2 colors. Place them at random
on the board -- except that not not more than 2 pcs., regard-
less of color, can be in a straight line, orthagonally,
or diagonally. Toss a coin and winner can choose color, or
to play first.
Moves are may by "push" -- two pcs. in the same diagonal
move away from each other the same number of spaces
as long as they are unoccupied. When hit an edge
carrom off (as on a pool table). If hit a corner bounce
back in same line. A "pull" move is done on an orthog-
onal and the two pcs. move towards each other the
same number of spaces. With either a "push" or "pull" move
the number of spaces moved is up to the one making the
move.
Object is to form a line of 3 or more pcs. when a
player succeeds. In doing this he scores 1 point (regardless
of the length of line or even if two are formed) and con-
tinues playing until he cannot score. Play to some defin-
ite score.
In making a move a player can move two of his own pcs.
or one of his own & one of opponent's. But he may not
move two of opponent's.
- We were making scores [crossed out] as high 68 at one time and
this was rather dull. Tried a rule that if a line was
formed containing only opponent's pcs. the move was
ended, but this didn't help much.
1965 188th day - 177 days to come
Called Bob Abbott. Made date for tomorrow.
He was contacted by Mattel for a possible job. He mentioned
me and ACQUIRE. The man he spoke to said that ACQUIRE was
the only good game 3M had.
Lora told him that Playboy Magazine was planning an article on
adult games. Bob wrote to them and mentioned me also.
Tried out PUSH-PULL with BB & with Dana. Use a 8 x 7
checkered board (one row covered.). Each player has 6 checkers
Use 6 checkers each of 2 colors. Place them at random
on the board -- except that not not more than 2 pcs., regard-
less of color, can be in a straight line, orthagonally,
or diagonally. Toss a coin and winner can choose color, or
to play first.
Moves are may by "push" -- two pcs. in the same diagonal
move away from each other the same number of spaces
as long as they are unoccupied. When hit an edge
carrom off (as on a pool table). If hit a corner bounce
back in same line. A "pull" move is done on an orthog-
onal and the two pcs. move towards each other the
same number of spaces. With either a "push" or "pull" move
the number of spaces moved is up to the one making the
move.
Object is to form a line of 3 or more pcs. when a
player succeeds. In doing this he scores 1 point (regardless
of the length of line or even if two are formed) and con-
tinues playing until he cannot score. Play to some defin-
ite score.
In making a move a player can move two of his own pcs.
or one of his own & one of opponent's. But he may not
move two of opponent's.
- We were making scores [crossed out] as high 68 at one time and
this was rather dull. Tried a rule that if a line was
formed containing only opponent's pcs. the move was
ended, but this didn't help much.
Item sets