1965_Sackson_203_July 02.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_203_July 02.jpg
Title
1965_Sackson_203_July 02.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
Friday 2 July 1965
183rd day - 182 days to come
Claude and Anne over. Played some THREE, using my point
values. Good.
Showed Claude CHAIN REACTION but he was too tired to
grasp it.
Claude showed me a GAME IDEA. There are tiles with
lines on them : -
[TWO DIAGRAMS SHOWING 5 TILES. THE FIRST SHOWS 5 SQUARE TILES WITH LINES - SOME STRAIGHT AND SOME ANGLED. THE SECOND SHOWS A MANNER IN WHICH THE TILES COULD BE CONNECTED. ONE OF THE TILES IS SHOWN (WITH AN ARROW) TO MOVE FROM ONE END OF THE CONNECTED TILES TO THE OTHER. THE LINES ON THE TILES FORM A CONNECTED PATH.]
These are placed on a checkerboard in trains : -
Movement is made by moving a
pc. from one end of the train
to the other.
Claude was thinking of each
player having 3 or 4 trains
and the object being to join
them.
A lot of work would be required to get this one into
shape.
Claude was gi loaned a copy of TYPE-DOM by the
owner of 1-2-3 Kangaroo to see if he could figure
out the rules. Left the rules with me and I'll
return them to him later.
183rd day - 182 days to come
Claude and Anne over. Played some THREE, using my point
values. Good.
Showed Claude CHAIN REACTION but he was too tired to
grasp it.
Claude showed me a GAME IDEA. There are tiles with
lines on them : -
[TWO DIAGRAMS SHOWING 5 TILES. THE FIRST SHOWS 5 SQUARE TILES WITH LINES - SOME STRAIGHT AND SOME ANGLED. THE SECOND SHOWS A MANNER IN WHICH THE TILES COULD BE CONNECTED. ONE OF THE TILES IS SHOWN (WITH AN ARROW) TO MOVE FROM ONE END OF THE CONNECTED TILES TO THE OTHER. THE LINES ON THE TILES FORM A CONNECTED PATH.]
These are placed on a checkerboard in trains : -
Movement is made by moving a
pc. from one end of the train
to the other.
Claude was thinking of each
player having 3 or 4 trains
and the object being to join
them.
A lot of work would be required to get this one into
shape.
Claude was gi loaned a copy of TYPE-DOM by the
owner of 1-2-3 Kangaroo to see if he could figure
out the rules. Left the rules with me and I'll
return them to him later.
Item sets