1965_Sackson_201_June 30.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_201_June 30.jpg
Title
1965_Sackson_201_June 30.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
WEDNESDAY 30 JUNE
1965 181st day - 184 days to come
To Arthur's. Played CHAIN REACTION. He thought it was in-
teresting, but not great. We each were able to run off quite
a few points in one move. The player who went first was able
to move up his whole (or almost all) front line up where it
blocked his opponent. To avoid this I added the rule that the
first move could only break one pile, the second -2, and
so on until the 5th move after which each player had un-
limited moves.
Arthur showed me his new game with cards which he
calls THREE (He also has a board game with the same name).
It is played with a 52 card deck and can be played by
from two to eight players. It is a gambling game, but
much more interesting than POKER - especially for 2
players.
For each hand each player antes 1 chip to the pot.
Each is dealt 3 cards and 1 card is faced up on the
table. The player dealt to may pass or bid bet. Bets
can be from 1 to 3. Other players can see, raise, or fold.
Raises also have a limit of 3. After the round of betting
each player may discard one card, face down, and replace
it from the deck, starting with the player who bet
or raised last. If all pass, the player dealt to exchanges
first. Players may stand pat if they wish, and may
later change their mind and draw in later draws. The
player drawing making the last draw from the deck turns up
a second card on the table. A second round of betting
follows, followed by a second draw and the turning
up of 3rd table card. A third round of betting follows,
followed by a third draw. No further card is exposed. A 4th
& final round of betting follows. In each round of betting
the player having made the last bet or raise bets first.
The player with the highest point value [crossed out], of those
remaining, wins the pot. Point value is determined as
follows:-
Range - If two cards are within the range of the extreme
two cards of the table cards, they score 4 points. If all
3, they score 8 points. (For example, the table cards are
5, 8, J & a player has 7, J, Q - 2 cards are within the range).
Suit - If two cards in the hand match they score 6 points.
(There must be 1 to 1 correspondence, thus if a player has
2 hearts in his hand and there is one heart on the table, this
is only one match.)
Rank - If one card matches in rank a table card it scores four
points. If two match they score 12. If three match they
score 24. (In rank two or 3 in hand can match just one table
card.)
In figuring range an ace counts as 1.
(cont. on 6/29)
1965 181st day - 184 days to come
To Arthur's. Played CHAIN REACTION. He thought it was in-
teresting, but not great. We each were able to run off quite
a few points in one move. The player who went first was able
to move up his whole (or almost all) front line up where it
blocked his opponent. To avoid this I added the rule that the
first move could only break one pile, the second -2, and
so on until the 5th move after which each player had un-
limited moves.
Arthur showed me his new game with cards which he
calls THREE (He also has a board game with the same name).
It is played with a 52 card deck and can be played by
from two to eight players. It is a gambling game, but
much more interesting than POKER - especially for 2
players.
For each hand each player antes 1 chip to the pot.
Each is dealt 3 cards and 1 card is faced up on the
table. The player dealt to may pass or bid bet. Bets
can be from 1 to 3. Other players can see, raise, or fold.
Raises also have a limit of 3. After the round of betting
each player may discard one card, face down, and replace
it from the deck, starting with the player who bet
or raised last. If all pass, the player dealt to exchanges
first. Players may stand pat if they wish, and may
later change their mind and draw in later draws. The
player drawing making the last draw from the deck turns up
a second card on the table. A second round of betting
follows, followed by a second draw and the turning
up of 3rd table card. A third round of betting follows,
followed by a third draw. No further card is exposed. A 4th
& final round of betting follows. In each round of betting
the player having made the last bet or raise bets first.
The player with the highest point value [crossed out], of those
remaining, wins the pot. Point value is determined as
follows:-
Range - If two cards are within the range of the extreme
two cards of the table cards, they score 4 points. If all
3, they score 8 points. (For example, the table cards are
5, 8, J & a player has 7, J, Q - 2 cards are within the range).
Suit - If two cards in the hand match they score 6 points.
(There must be 1 to 1 correspondence, thus if a player has
2 hearts in his hand and there is one heart on the table, this
is only one match.)
Rank - If one card matches in rank a table card it scores four
points. If two match they score 12. If three match they
score 24. (In rank two or 3 in hand can match just one table
card.)
In figuring range an ace counts as 1.
(cont. on 6/29)
Item sets