1965_Sackson_167_May 27.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_167_May 27.jpg
Title
1965_Sackson_167_May 27.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
THURSDAY 27 MAY
Ascension Day 1965 147th day - 218 days to come
In a book about B.& N. saw a game SALVO. Same as BATTLESHIPS
except that each ship in turn fires and the shots from
the ship must be in a straight line diagonally and or orthagonally.
Ships are 4, 3, or 2 long & fire that number of shots. Lose
1 shot for each damaged space.
At Claude's had N.Y.G.A
meeting, with Wald & Arthur,
Helen & Bob. Claude also in-
vited a man who had seen
the Journal-American article,
John. John was more a toy
inventor than games. He
was interested in an organi-
zation to protect inventors,
rather than in exchanging
game ideas.
Wald and Arthur showed
their new version of LINES.
The board is enlarged
(see at left). Play has been
simplified. All lines must
start at an edge. There is
no "bridging". A line
may not pass a
straight angle, whether
own or opponent's
color.
[DIAGRAM AT LEFT: dots and some drawn lines between them, vertical and diagonal. Bottom text label reads "Red can not play here," "(GREEN)," "(RED)," "These pieces cannot be played in.", and "Red can play here."]
Prohibition of small
triangles remains. Also a small
diamond scores for neither.
A player cannot start at an edge if both points have
enemy pcs. and the player does not have a pc. at either.
Score When an enclosure is made player with most pcs. on
periphery scores 1 pt. for each pc. of his color. They did the
counting at the end, starting with red.
Red plays first. In order to win, red must be 4 points
ahead. Green wins if 1 point ahead. In between is a tie.
Claude showed SEARCH and many games were played
by us and the kids. Board is as shown. Each player has an
identical board and two tokens, one to
represent himself and another, of dif-
ferent color, to a place where he thinks,
or knows, opponent is located.
Two play and a third person watches
both boards to report a win.
With Claude's original rule, first
one player placed his pc. and announced
whether it was in A, B, C or D. Then
(cont. on 5/26)
[DIAGRAM AT LEFT: 4x4 grid of squares connected by some lines, labeled with As, Bs, C,s, or Ds.]
Ascension Day 1965 147th day - 218 days to come
In a book about B.& N. saw a game SALVO. Same as BATTLESHIPS
except that each ship in turn fires and the shots from
the ship must be in a straight line diagonally and or orthagonally.
Ships are 4, 3, or 2 long & fire that number of shots. Lose
1 shot for each damaged space.
At Claude's had N.Y.G.A
meeting, with Wald & Arthur,
Helen & Bob. Claude also in-
vited a man who had seen
the Journal-American article,
John. John was more a toy
inventor than games. He
was interested in an organi-
zation to protect inventors,
rather than in exchanging
game ideas.
Wald and Arthur showed
their new version of LINES.
The board is enlarged
(see at left). Play has been
simplified. All lines must
start at an edge. There is
no "bridging". A line
may not pass a
straight angle, whether
own or opponent's
color.
[DIAGRAM AT LEFT: dots and some drawn lines between them, vertical and diagonal. Bottom text label reads "Red can not play here," "(GREEN)," "(RED)," "These pieces cannot be played in.", and "Red can play here."]
Prohibition of small
triangles remains. Also a small
diamond scores for neither.
A player cannot start at an edge if both points have
enemy pcs. and the player does not have a pc. at either.
Score When an enclosure is made player with most pcs. on
periphery scores 1 pt. for each pc. of his color. They did the
counting at the end, starting with red.
Red plays first. In order to win, red must be 4 points
ahead. Green wins if 1 point ahead. In between is a tie.
Claude showed SEARCH and many games were played
by us and the kids. Board is as shown. Each player has an
identical board and two tokens, one to
represent himself and another, of dif-
ferent color, to a place where he thinks,
or knows, opponent is located.
Two play and a third person watches
both boards to report a win.
With Claude's original rule, first
one player placed his pc. and announced
whether it was in A, B, C or D. Then
(cont. on 5/26)
[DIAGRAM AT LEFT: 4x4 grid of squares connected by some lines, labeled with As, Bs, C,s, or Ds.]
Item sets