1965_Sackson_160_May 20.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_160_May 20.jpg
Title
1965_Sackson_160_May 20.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
THURSDAY 20 MAY
1965 140th day - 225 days to come
Went to Stationery Show @ Hotel New Yorker. Saw:-
NUMBLE (Mag-Nif, inc.):- A cross word type number game. Infor-
mation put on "Large Card." Ad sheet in 1965 Ad Clips folder.
PRIVATEER (Washburne Research and Manufacturing, Inc.) Played
on an 18 x 18 board which has a sea, some land and
coral spaces which are unpassable. On the sea there
are some fog spaces and some sand bar spaces. Near
one corner is a port and near the opposite corner
is a lagoon with 4 "dig" spaces.
Each player gets one a ship and 4 pcs. are put face
down on the "dig" spaces, representing a treasure
and the other being blanks. There is a dial spinner
which determines the wind direction (N, E, S or W).
There is a pack of 32 cards. 28 "wind" cards (14 - 2 spaces,
8 - 4 spaces, 4 - 6 spaces, 2 - 8 spaces). 4 "attack" cards (7-5-3-1).
2 to 4 play.
Each player is dealt 4 cards. These are played one at
a time in rotation, using a wind direction. Then the
entire pack is shuffled and 4 more cards dealt and a
new wind direction spun.
With an "attack" card a player can move up to the
full amount in orthagonal or diagonal direction except
directly into the wind. Only an "attack" card allows a
diagonal move. (Some coral reefs allow a diagonal pass-
age, but not an orthagonal.)
Object is If a player's cards or card do not allow
for a move, because of obstructions, a card is discarded
without a move.
Object is to reach a "dig" space, take a pc. (hoping it
is the treasure pc.) and bring it back to the start.
Once a player has a pc. others try to maneuver their
boats ("attack") onto the one with the pc. They can then
take the pc. (Can a player have more than 1 pc.? Prob-
ably.) Player bringing the treasure pc. to start is the
winner.
When moving thru "fog" spaces, move half the al
move of the card. When land on sand-bar space, lose
next turn. No penalty for passing over. (Pretty complete
rules.)
TREASURE HUNT (Washburne) A Rummy type game Mr.
Washburne told me about. Didn't see it. There are
cards that spell out "TREASURE" or maybe "TREASURE
HUNT." These must be played in order as picked up
and game is over when all have been played.
Mr. Washburne is interested in new games. I will
send him a FOCUS booklet and he'll write and
(cont. on 5/21)
1965 140th day - 225 days to come
Went to Stationery Show @ Hotel New Yorker. Saw:-
NUMBLE (Mag-Nif, inc.):- A cross word type number game. Infor-
mation put on "Large Card." Ad sheet in 1965 Ad Clips folder.
PRIVATEER (Washburne Research and Manufacturing, Inc.) Played
on an 18 x 18 board which has a sea, some land and
coral spaces which are unpassable. On the sea there
are some fog spaces and some sand bar spaces. Near
one corner is a port and near the opposite corner
is a lagoon with 4 "dig" spaces.
Each player gets one a ship and 4 pcs. are put face
down on the "dig" spaces, representing a treasure
and the other being blanks. There is a dial spinner
which determines the wind direction (N, E, S or W).
There is a pack of 32 cards. 28 "wind" cards (14 - 2 spaces,
8 - 4 spaces, 4 - 6 spaces, 2 - 8 spaces). 4 "attack" cards (7-5-3-1).
2 to 4 play.
Each player is dealt 4 cards. These are played one at
a time in rotation, using a wind direction. Then the
entire pack is shuffled and 4 more cards dealt and a
new wind direction spun.
With an "attack" card a player can move up to the
full amount in orthagonal or diagonal direction except
directly into the wind. Only an "attack" card allows a
diagonal move. (Some coral reefs allow a diagonal pass-
age, but not an orthagonal.)
Object is If a player's cards or card do not allow
for a move, because of obstructions, a card is discarded
without a move.
Object is to reach a "dig" space, take a pc. (hoping it
is the treasure pc.) and bring it back to the start.
Once a player has a pc. others try to maneuver their
boats ("attack") onto the one with the pc. They can then
take the pc. (Can a player have more than 1 pc.? Prob-
ably.) Player bringing the treasure pc. to start is the
winner.
When moving thru "fog" spaces, move half the al
move of the card. When land on sand-bar space, lose
next turn. No penalty for passing over. (Pretty complete
rules.)
TREASURE HUNT (Washburne) A Rummy type game Mr.
Washburne told me about. Didn't see it. There are
cards that spell out "TREASURE" or maybe "TREASURE
HUNT." These must be played in order as picked up
and game is over when all have been played.
Mr. Washburne is interested in new games. I will
send him a FOCUS booklet and he'll write and
(cont. on 5/21)
Item sets