1965_Sackson_150_May 10.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_150_May 10.jpg
Title
1965_Sackson_150_May 10.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
Monday 10 MAY 1965
130TH DAY - 235 days to come
Arthur Amberstone called. He has made changes in
BROOKLYN RUMMY. Will go there next week to try it.
At Alexander's saw : -
HIT THE BEACH (M.B.) One of their $5 war series but very poor.
Board with map of a pacific isle. There are 4 approaches,
one for each of the 4 possible players: can also be played
by 2 or 3, using that many approaches. There are
"Japanese" pcs. placed on each approach. Players have
military pcs. of various kinds. Move by throw of
dice. Must clear out Japs by direct landing. Then can
place them in certain spaces in opponent's path. Can
also follow opponent's pcs. & send them back to start
with direct hit. Object to reach center of island first.
(Rough idea.)
GILLIGAN'S ISLAND (Game Gems) Board with multiple paths
leading to various supply depots. A simple jig saw
puzzle in a frame (similar to children's puzzle).
Tokens & dice. The pcs. of the puzzle (which
shows a ship) are mixed up and placed in equal
piles in the supply depots on the board. Move
around trying to land on a depot. When do, take top
pc. When land on an empty depot, take a pc.
from any player. When have pc. that can join
to frame or another pc. down, play it and
score one point for each added pc. Most points
when sp ship is complete wins. (Rough idea.)
130TH DAY - 235 days to come
Arthur Amberstone called. He has made changes in
BROOKLYN RUMMY. Will go there next week to try it.
At Alexander's saw : -
HIT THE BEACH (M.B.) One of their $5 war series but very poor.
Board with map of a pacific isle. There are 4 approaches,
one for each of the 4 possible players: can also be played
by 2 or 3, using that many approaches. There are
"Japanese" pcs. placed on each approach. Players have
military pcs. of various kinds. Move by throw of
dice. Must clear out Japs by direct landing. Then can
place them in certain spaces in opponent's path. Can
also follow opponent's pcs. & send them back to start
with direct hit. Object to reach center of island first.
(Rough idea.)
GILLIGAN'S ISLAND (Game Gems) Board with multiple paths
leading to various supply depots. A simple jig saw
puzzle in a frame (similar to children's puzzle).
Tokens & dice. The pcs. of the puzzle (which
shows a ship) are mixed up and placed in equal
piles in the supply depots on the board. Move
around trying to land on a depot. When do, take top
pc. When land on an empty depot, take a pc.
from any player. When have pc. that can join
to frame or another pc. down, play it and
score one point for each added pc. Most points
when sp ship is complete wins. (Rough idea.)
Item sets