1965_Sackson_144_May 04.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_144_May 04.jpg
Title
1965_Sackson_144_May 04.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
TUESDAY 4 MAY
1965 124th day - 241 days to come
To I-S. Met Henry Szwarce. Played his game IMAGE with Alice
& him. Played using a board with spaces marked "Time",
"Place", "Status", and another classification which I don't recall the
precise name of. There is a deck of 108 cards. About 23
of these are letter cards, having one letter of the alphabet (not
all are included). There are three wild cards which can be
used as any letter.
There are a number of "Time" cards which say "20", "19", "18",
"17", "Pre17", "BC". These represent dates. There is a series of
cards with flags on them representing "Place". Another series
constitutes "Status" - such as "Male", "Female", "Living", "Dead", "Real",
"Fictional". The 4th & largest group has cards representing
professions & interests - such as "Politician", "Music", "Movies",
"Sports", "Golf", "Folk Music", etc. etc.
Each player is dealt 7 cards and 7 cards are faced on the
board in their proper areas. If any letter cards are dealt to the
board they are returned to the board deck and new ones faced.
Players in turn draw a card from the deck (which is kept in
a space close to the center of the board). They must in each turn
play one card from their hand. This can be played as a discard
to the board, to start an Image, change an Image, or a letter
card to pick up an Image. In addition they can use one
or more of the 7 faced up cards, either before, after, or
both, using the card from the hand. If at the beginning of
a player's turn there are less than 7 cards faced up he adds
enough from the deck to reach 7 again, burying any letter
cards that turn up.
An Image is constructed along + one of the 4 edges of
the board in the spaces marked [diagram of spaces] starting
with a card in the space marked 1. As many cards as desired
and available can be played as long as they all fit the
person in mind and also the player constructing the Image must
have a letter card for the 1st letter of the persons last name.
Only 4 Images can be constructed, 1 along each edge.
Players may change another Image already started by cover-
ing one or more of the cards already down with another of
the same type (time, place, etc.). The new image must of
course be consistant, and a letter card must be possessed.
An Image is picked up by playing a letter card, which
is counted in the scoring spaces. The value of the Image
is credited to the player.
After the deck is exhausted each player has one more chance
to play an Image (in any turn only one Image can be
played to) and in this turn as many cards from the hand
can be played as possible. After this players lose one
point for each card left, except that a letter card loses 5
points.
2 to 6 can play.
Certain conventions must be made as to what is al-
(cont. on 5/3)
1965 124th day - 241 days to come
To I-S. Met Henry Szwarce. Played his game IMAGE with Alice
& him. Played using a board with spaces marked "Time",
"Place", "Status", and another classification which I don't recall the
precise name of. There is a deck of 108 cards. About 23
of these are letter cards, having one letter of the alphabet (not
all are included). There are three wild cards which can be
used as any letter.
There are a number of "Time" cards which say "20", "19", "18",
"17", "Pre17", "BC". These represent dates. There is a series of
cards with flags on them representing "Place". Another series
constitutes "Status" - such as "Male", "Female", "Living", "Dead", "Real",
"Fictional". The 4th & largest group has cards representing
professions & interests - such as "Politician", "Music", "Movies",
"Sports", "Golf", "Folk Music", etc. etc.
Each player is dealt 7 cards and 7 cards are faced on the
board in their proper areas. If any letter cards are dealt to the
board they are returned to the board deck and new ones faced.
Players in turn draw a card from the deck (which is kept in
a space close to the center of the board). They must in each turn
play one card from their hand. This can be played as a discard
to the board, to start an Image, change an Image, or a letter
card to pick up an Image. In addition they can use one
or more of the 7 faced up cards, either before, after, or
both, using the card from the hand. If at the beginning of
a player's turn there are less than 7 cards faced up he adds
enough from the deck to reach 7 again, burying any letter
cards that turn up.
An Image is constructed along + one of the 4 edges of
the board in the spaces marked [diagram of spaces] starting
with a card in the space marked 1. As many cards as desired
and available can be played as long as they all fit the
person in mind and also the player constructing the Image must
have a letter card for the 1st letter of the persons last name.
Only 4 Images can be constructed, 1 along each edge.
Players may change another Image already started by cover-
ing one or more of the cards already down with another of
the same type (time, place, etc.). The new image must of
course be consistant, and a letter card must be possessed.
An Image is picked up by playing a letter card, which
is counted in the scoring spaces. The value of the Image
is credited to the player.
After the deck is exhausted each player has one more chance
to play an Image (in any turn only one Image can be
played to) and in this turn as many cards from the hand
can be played as possible. After this players lose one
point for each card left, except that a letter card loses 5
points.
2 to 6 can play.
Certain conventions must be made as to what is al-
(cont. on 5/3)
Item sets