1965_Sackson_127_April 17.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_127_April 17.jpg
Title
1965_Sackson_127_April 17.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
Saturday 17 April 1965 <br
Easter Even
107th day - 258 days to come
Bought a Village Voice for Claude. They mentioned the Japanese
game of PACHINKO. Claude said it was a type of pin-ball,
very popular in Japan.
At Claude's played about 8 games of TIGHTROPE, his
new game. Use a checkerboard and cover th all the
spaces except the corners with chips. Each player has
two dice of distinguishing colors, which are started
in the corners, each player occupying diagonally opposite
corners. The position of the die (ie; number up, etc.)
can be chosen by each player without seeing the opponent's
position. Players in turn move either one of
their dice. oves are orthogonal and exactly the distance
of the number on the top at the lo start of the move. The
die is rolled once, regardless of the length of the move.
The move is in a straight line.
Upon entering a space the player removes the chip
and discards it from the game. A die may not land in
a space from which the chip has been removed. A die
may not pass over an opponent's piece die but may pass
over a friendly die.
Win by landing one of your dice exactly on one of
opponent's or get the opponent into a position where
neither die can move on his turn.
Played one game of SIT DOWN AND THINK but everyone
was too tired to really enjoy it.
Easter Even
107th day - 258 days to come
Bought a Village Voice for Claude. They mentioned the Japanese
game of PACHINKO. Claude said it was a type of pin-ball,
very popular in Japan.
At Claude's played about 8 games of TIGHTROPE, his
new game. Use a checkerboard and cover th all the
spaces except the corners with chips. Each player has
two dice of distinguishing colors, which are started
in the corners, each player occupying diagonally opposite
corners. The position of the die (ie; number up, etc.)
can be chosen by each player without seeing the opponent's
position. Players in turn move either one of
their dice. oves are orthogonal and exactly the distance
of the number on the top at the lo start of the move. The
die is rolled once, regardless of the length of the move.
The move is in a straight line.
Upon entering a space the player removes the chip
and discards it from the game. A die may not land in
a space from which the chip has been removed. A die
may not pass over an opponent's piece die but may pass
over a friendly die.
Win by landing one of your dice exactly on one of
opponent's or get the opponent into a position where
neither die can move on his turn.
Played one game of SIT DOWN AND THINK but everyone
was too tired to really enjoy it.
Item sets