1965_Sackson_074_February 23.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_074_February 23.jpg
Title
1965_Sackson_074_February 23.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
TUESDAY 23 FEBRUARY
1965 54th day - 311 days to come
Called Mr. Aurik at First National Bank and told him
of CITIBANK and HI-FI. He was interested - but not
disturbed. He told me that FUN 'N' SUN (for the Grace
Lines) plays just about the same way.
Thinking of ideas for Bob's GAME IDEA (see 2/22).
4 pieces in a pile gives it maximum power and no
matter how many more pcs. a pile has it can be
taken by one that is 4 high. As sets of 4 are accumu-
lated they can be eliminated leaving 4.
Instead of dealing the cards in one row they can be placed
in 4 piles, top card available and others visible. A
player misses his turn if his suit is not on top when
it is his turn to play. If two or more of his suit
on top he can choose one.
Using the 4 piles, they can be given number from
1 to 4. The pc. moves just the number of spaces
as the pile the card is taken from.
A pc. could be allowed to move diagonally if on same color
as king is on or orthagonally is on different color
(this would tend to put pcs. onto diagonals.)
The king could have arrows on it - see illustra-
tion and pcs. could only move in the direction
of the arrow. After moving the king can be
turned.
[drawing of circle with three arrows radiating from center]
1965 54th day - 311 days to come
Called Mr. Aurik at First National Bank and told him
of CITIBANK and HI-FI. He was interested - but not
disturbed. He told me that FUN 'N' SUN (for the Grace
Lines) plays just about the same way.
Thinking of ideas for Bob's GAME IDEA (see 2/22).
4 pieces in a pile gives it maximum power and no
matter how many more pcs. a pile has it can be
taken by one that is 4 high. As sets of 4 are accumu-
lated they can be eliminated leaving 4.
Instead of dealing the cards in one row they can be placed
in 4 piles, top card available and others visible. A
player misses his turn if his suit is not on top when
it is his turn to play. If two or more of his suit
on top he can choose one.
Using the 4 piles, they can be given number from
1 to 4. The pc. moves just the number of spaces
as the pile the card is taken from.
A pc. could be allowed to move diagonally if on same color
as king is on or orthagonally is on different color
(this would tend to put pcs. onto diagonals.)
The king could have arrows on it - see illustra-
tion and pcs. could only move in the direction
of the arrow. After moving the king can be
turned.
[drawing of circle with three arrows radiating from center]
Item sets