1965_Sackson_064_February 13.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_064_February 13.jpg
Title
1965_Sackson_064_February 13.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
SATURDAY 13 FEBRUARY 1965
44th day - 321 days to come
Rcd. letter from Shirley Goldowitz with clipping from Jan 18
Toy & Hobby World. Had my picture on Randi show,
mentioned my name, but I didn't figure in the article.
(Filed in Misc. Box)
Arthur & Wald buying cardboard at Moyer's & stopped in at office
for a visit. Talked about POWER. Each player has an
8x8 board and only knows the position of his opponent's
three cities at the start. Each player has the same
amount of money which they can spend on armaments
of their choice & place them where they wish. Armaments
are similar to POWUR [sic] and run from 1 to 5.
There is also a pegboard with 64 holes corresponding to
the spaces on the boards. These are at first filled with
neutral pegs. When a player places, or later moves, pcs.
in a province (the 3 spaces are understood-
but how is a space that is in 2 or 4 provinces
handled) he removes the neutral peg and puts in
one with his color on the bottom. Players at-
tend to the peg board separately. When a
player removes a peg to put in one with
his own color and sees that his opponent
already is in that province that exchange complete infor-
mation as to pcs. in that province. As long as each has pcs.
in a province they are each kept informed of the others
whereabouts but pcs. that move out become unknown again,
unless the new province also is jointly occuppied [occupied].
[diagram of board, with labels ' 4" ' on top and right of square]
The three cities also have a bearing on the obtaining of
new pcs. (This is just a general idea.) (See 2/22 for final idea.)
Told them of my game MOVEMENT and they were quite inter-
ested.
Made a date for them to come on afternoon and evening of Feb. 22.
Called Claude (before Amberstones came). At yesterdays meeting
at Ed Hudson's only 5 people showed up. 3 A-H games
were played. Claude found them rather slow moving.
No one ordered any games. Made a date with Claude &
Anne for 2/27.
Renee & Jack Clark here. Played BLITZ, L.O.A. & F.O.A. with Jack.
He liked F.O.A. best & L.O.A. least.
In talk with Claude mentioned DISPERSAL (2/10) and he has also
been working on a game with the same object.
44th day - 321 days to come
Rcd. letter from Shirley Goldowitz with clipping from Jan 18
Toy & Hobby World. Had my picture on Randi show,
mentioned my name, but I didn't figure in the article.
(Filed in Misc. Box)
Arthur & Wald buying cardboard at Moyer's & stopped in at office
for a visit. Talked about POWER. Each player has an
8x8 board and only knows the position of his opponent's
three cities at the start. Each player has the same
amount of money which they can spend on armaments
of their choice & place them where they wish. Armaments
are similar to POWUR [sic] and run from 1 to 5.
There is also a pegboard with 64 holes corresponding to
the spaces on the boards. These are at first filled with
neutral pegs. When a player places, or later moves, pcs.
in a province (the 3 spaces are understood-
but how is a space that is in 2 or 4 provinces
handled) he removes the neutral peg and puts in
one with his color on the bottom. Players at-
tend to the peg board separately. When a
player removes a peg to put in one with
his own color and sees that his opponent
already is in that province that exchange complete infor-
mation as to pcs. in that province. As long as each has pcs.
in a province they are each kept informed of the others
whereabouts but pcs. that move out become unknown again,
unless the new province also is jointly occuppied [occupied].
[diagram of board, with labels ' 4" ' on top and right of square]
The three cities also have a bearing on the obtaining of
new pcs. (This is just a general idea.) (See 2/22 for final idea.)
Told them of my game MOVEMENT and they were quite inter-
ested.
Made a date for them to come on afternoon and evening of Feb. 22.
Called Claude (before Amberstones came). At yesterdays meeting
at Ed Hudson's only 5 people showed up. 3 A-H games
were played. Claude found them rather slow moving.
No one ordered any games. Made a date with Claude &
Anne for 2/27.
Renee & Jack Clark here. Played BLITZ, L.O.A. & F.O.A. with Jack.
He liked F.O.A. best & L.O.A. least.
In talk with Claude mentioned DISPERSAL (2/10) and he has also
been working on a game with the same object.
Item sets