1965_Sackson_055_February 04.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_055_February 04.jpg
Title
1965_Sackson_055_February 04.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
THURSDAY 4 FEBRUARY
1965 35th day - 330 days to come
S Thinking of ideas for score layout for SIT DOWN AND THINK. Also
thinking of the packaging. Decided the to change the scoring
values to the following:- 1,2,3,5,8,12.
At Alexanders bought HI-Q (Kohner)
Saw ARREST & TRIAL (Trans) Same as DRAGNET
Saw FRUSTRATION (Kohner). Another PARCHISI variation.
Had call from Felicia. She is sending me a patent announcement
about a new game. She gets them occasionally
and will send them to me when she does. (See 2/5).
A man from P. & G. was in to get games to go with their
TV soap operas. Felicia told him of me but he'll probably
end up with M.B.
Felicia thinks Alice should not go to Parker with SIT DOWN
AND THINK just before toy fair. I agree. Alice will make
the trip specially, after toy fair.
Felicia asked Bob Abbot to try his hand at gams for
P & Gs TV programs. He hated them. Felicia doesn't think
he'll may a good development man.
Had some more ideas on AIRLINE. Start off the game
as in the old version with drawing a card and going
to the city, paying if a proper route exists. A player
arriving at a city, however, opens up that city for bids.
Each player puts in a sealed bid for the right to operate
a hop from that city to an adjacent city of his choice.
When the bids are opened, a player who bid on a hop
that no other player chose gets it for the amount bid. If
two or more players bid for the same hop the high bid wins.
In case of tie the tying players bid openly 'till one wins. This
continues as long as a player arrives at a city with at
least one open hop.
Each player has a "Purchase Order" card which he can use
when he reaches a city where all hops are taken. He can
use it buy a hop from an opponent paying (say) $50 for
each hop the opponent has in the group containing the
hop being bought. The seller then keeps the "purchase
order" card which he can use at any later time in the
game.
Use a money structure similar to that on (2/2).
Instead of having "Free Pass" cards in the deck have
each player have two at the start of the game. They are
discarded as used.
Whenever the "Tax" card is reached all players who qualify,
not only the one drawing it, must pay.
There is no selling back of hops to the bank (actually no
set value to a hop). In case of a freeze out the hops
are put up for open bidding - one at a time. If a player
does not have the money to pay for a trip the game
(cont. on 2/3)
1965 35th day - 330 days to come
S Thinking of ideas for score layout for SIT DOWN AND THINK. Also
thinking of the packaging. Decided the to change the scoring
values to the following:- 1,2,3,5,8,12.
At Alexanders bought HI-Q (Kohner)
Saw ARREST & TRIAL (Trans) Same as DRAGNET
Saw FRUSTRATION (Kohner). Another PARCHISI variation.
Had call from Felicia. She is sending me a patent announcement
about a new game. She gets them occasionally
and will send them to me when she does. (See 2/5).
A man from P. & G. was in to get games to go with their
TV soap operas. Felicia told him of me but he'll probably
end up with M.B.
Felicia thinks Alice should not go to Parker with SIT DOWN
AND THINK just before toy fair. I agree. Alice will make
the trip specially, after toy fair.
Felicia asked Bob Abbot to try his hand at gams for
P & Gs TV programs. He hated them. Felicia doesn't think
he'll may a good development man.
Had some more ideas on AIRLINE. Start off the game
as in the old version with drawing a card and going
to the city, paying if a proper route exists. A player
arriving at a city, however, opens up that city for bids.
Each player puts in a sealed bid for the right to operate
a hop from that city to an adjacent city of his choice.
When the bids are opened, a player who bid on a hop
that no other player chose gets it for the amount bid. If
two or more players bid for the same hop the high bid wins.
In case of tie the tying players bid openly 'till one wins. This
continues as long as a player arrives at a city with at
least one open hop.
Each player has a "Purchase Order" card which he can use
when he reaches a city where all hops are taken. He can
use it buy a hop from an opponent paying (say) $50 for
each hop the opponent has in the group containing the
hop being bought. The seller then keeps the "purchase
order" card which he can use at any later time in the
game.
Use a money structure similar to that on (2/2).
Instead of having "Free Pass" cards in the deck have
each player have two at the start of the game. They are
discarded as used.
Whenever the "Tax" card is reached all players who qualify,
not only the one drawing it, must pay.
There is no selling back of hops to the bank (actually no
set value to a hop). In case of a freeze out the hops
are put up for open bidding - one at a time. If a player
does not have the money to pay for a trip the game
(cont. on 2/3)
Item sets