1965_Sackson_052_February 01.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_052_February 01.jpg
Title
1965_Sackson_052_February 01.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
MONDAY 1 FEBRUARY
1965 32nd day - 333 days to come
Shirley Goldowitz saw my picture in a trade magazine
(probably Toy & Hobby World) - from the Randi Show.
Will send us the copy.
[Diagram embedded to left side of following paragraph. 8 columns showing 12 numbered square pieces and 12 numbered circle pieces.]
Developed a new checkerboard game - later called I.O.A. F.O.A.
(for Field of Action). Use a checkerboard and 12
checkers for each of 2 players. The checkers are
numbered from 1 to 12. The pieces are set up
as shown. A piece moves as many spaces in a straight
line, including diagonal,
as there are pcs. next to
it, including diagonal,
friendly or enemy. The
full move must be taken.
Pcs. can be jumped over,
friendly or enemy. Enemy
pcs. are captured by re-
placement.
Object is to capture
5 pcs. which are in numer-
ical order, tho they don't
have to be captured in that
order. When a pc. whose loss
would be the end of the game
is under attack it is necessary
to give a warning such as
"attack on your 3, etc."
Another way of winning is if opponent on his turn cannot move (since
an isolated pc. cannot move).
1965 32nd day - 333 days to come
Shirley Goldowitz saw my picture in a trade magazine
(probably Toy & Hobby World) - from the Randi Show.
Will send us the copy.
[Diagram embedded to left side of following paragraph. 8 columns showing 12 numbered square pieces and 12 numbered circle pieces.]
Developed a new checkerboard game - later called I.O.A. F.O.A.
(for Field of Action). Use a checkerboard and 12
checkers for each of 2 players. The checkers are
numbered from 1 to 12. The pieces are set up
as shown. A piece moves as many spaces in a straight
line, including diagonal,
as there are pcs. next to
it, including diagonal,
friendly or enemy. The
full move must be taken.
Pcs. can be jumped over,
friendly or enemy. Enemy
pcs. are captured by re-
placement.
Object is to capture
5 pcs. which are in numer-
ical order, tho they don't
have to be captured in that
order. When a pc. whose loss
would be the end of the game
is under attack it is necessary
to give a warning such as
"attack on your 3, etc."
Another way of winning is if opponent on his turn cannot move (since
an isolated pc. cannot move).
Item sets