1965_Sackson_039_January 19.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_039_January 19.jpg
Title
1965_Sackson_039_January 19.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
Thursday 19 January 1965
Robert E. Lee - Born 1807
19th day - 345 days to come
Bob called. He got copies of the magazine Paul Greenough
wrote about me. Spoke a little about a book.
He & Helen coming here Jan 30.
Thinking of various games on checkerboard, -
one is based on AGON (not the Amberstones').
It is just a GAME IDEA. Object
would be to get 4 pcs. into the
center. Orthogonal moves of 1
space. Send opponent back when
get on two sides.
[DIAGRAM OF AN 8 x 8 CHECKERBOARD. IT IS POPULATED BY 28 PIECES (CHECKERS) ARRANGED AROUND THE OUTER EDGE OF THE BOARD. THERE ARE 14 DARK PIECES AND 14 WHITE PIECES PLACED IN ALTERNATING ORDER AROUND THE ENTIRE BOARD.
THE INNERMOST 4 SQUARES OF THE BOARD ARE MARKED WITH THICKER LINES THAN THE REST.]
Another idea idea which might be called TURNING POINT
allows one player's pcs. to move to a symmetrical
position around another pc. See sketch. Can do
this on any friendly pc. or possibly
would be better to have markings on
the pcs. and only pcs. with the
same marking could turn on each other.
Replacement capture probably best.
[DIAGRAM DEPECTING WHAT APPEARS TO BE HALF OF AN 8 x 8 CHECKERBOARD. a PIECE IS DEPICTED MOVING FROM ONE SPACE ON THE BOARD TO ANOTHER (SHOWN BY DASHED LINE). THE NEW SPACE HAS 180 DEGREE ROTATIONAL SYMMETRY AROUND A CENTRAL PIVOT POINT FROM THE STARTING POINT.]
Another idea which might be called TEMPO. Use numbered
pcs. (as in my version of L.O.A.) with capture of a certain
number in sequence as the objective.
Each player has a set of cards, say two each of the
following : -
[SMALL DIAGRAM OF FOUR NUMBER/SYMBOL COMBINATIONS.
AN COMPASS-LIKE ARROW POINTING TO 8 DIRECTIONS NEXT TO A 3.
AN COMPASS-LIKE ARROW POINTING TO 8 DIRECTIONS NEXT TO A 2.
A 'V' SHAPED ARROW POINTING IN 2 DIRECTIONS NEXT TO A 1, AND
A SINGLE ARROW POINTING UP NEXT TO A 1.]
At the beginning of game each player chooses (independently) one card
which is faced up. All of his pcs. can move the number shown -
exactly. Players move one pc. @ a time. After moving player
may change his moving card but a card once used cannot
be used again. Captures are by replacement. Pcs. whether
friendly or enemy can be passed over on a move.
Another idea for an objective would be to require that
captures be in sequence starting with the first capture.
Thus if 6 captures are required and a player captures #5 as
his first capture, his next must be #6, then #7, etc.
With this objective it would probably be O.K. to allow the
1 cards to move in all eight directions. A starting position
of 16 pcs. would probab in the first two rows would probably be
satisfactory.
Robert E. Lee - Born 1807
19th day - 345 days to come
Bob called. He got copies of the magazine Paul Greenough
wrote about me. Spoke a little about a book.
He & Helen coming here Jan 30.
Thinking of various games on checkerboard, -
one is based on AGON (not the Amberstones').
It is just a GAME IDEA. Object
would be to get 4 pcs. into the
center. Orthogonal moves of 1
space. Send opponent back when
get on two sides.
[DIAGRAM OF AN 8 x 8 CHECKERBOARD. IT IS POPULATED BY 28 PIECES (CHECKERS) ARRANGED AROUND THE OUTER EDGE OF THE BOARD. THERE ARE 14 DARK PIECES AND 14 WHITE PIECES PLACED IN ALTERNATING ORDER AROUND THE ENTIRE BOARD.
THE INNERMOST 4 SQUARES OF THE BOARD ARE MARKED WITH THICKER LINES THAN THE REST.]
Another idea idea which might be called TURNING POINT
allows one player's pcs. to move to a symmetrical
position around another pc. See sketch. Can do
this on any friendly pc. or possibly
would be better to have markings on
the pcs. and only pcs. with the
same marking could turn on each other.
Replacement capture probably best.
[DIAGRAM DEPECTING WHAT APPEARS TO BE HALF OF AN 8 x 8 CHECKERBOARD. a PIECE IS DEPICTED MOVING FROM ONE SPACE ON THE BOARD TO ANOTHER (SHOWN BY DASHED LINE). THE NEW SPACE HAS 180 DEGREE ROTATIONAL SYMMETRY AROUND A CENTRAL PIVOT POINT FROM THE STARTING POINT.]
Another idea which might be called TEMPO. Use numbered
pcs. (as in my version of L.O.A.) with capture of a certain
number in sequence as the objective.
Each player has a set of cards, say two each of the
following : -
[SMALL DIAGRAM OF FOUR NUMBER/SYMBOL COMBINATIONS.
AN COMPASS-LIKE ARROW POINTING TO 8 DIRECTIONS NEXT TO A 3.
AN COMPASS-LIKE ARROW POINTING TO 8 DIRECTIONS NEXT TO A 2.
A 'V' SHAPED ARROW POINTING IN 2 DIRECTIONS NEXT TO A 1, AND
A SINGLE ARROW POINTING UP NEXT TO A 1.]
At the beginning of game each player chooses (independently) one card
which is faced up. All of his pcs. can move the number shown -
exactly. Players move one pc. @ a time. After moving player
may change his moving card but a card once used cannot
be used again. Captures are by replacement. Pcs. whether
friendly or enemy can be passed over on a move.
Another idea for an objective would be to require that
captures be in sequence starting with the first capture.
Thus if 6 captures are required and a player captures #5 as
his first capture, his next must be #6, then #7, etc.
With this objective it would probably be O.K. to allow the
1 cards to move in all eight directions. A starting position
of 16 pcs. would probab in the first two rows would probably be
satisfactory.
Item sets