1965_Sackson_035_January 15.jpg
Creator
Sid Sackson
Date
1965
Format
.jpg
Source
Box 1, Object 3, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1965_Sackson_035_January 15.jpg
Title
1965_Sackson_035_January 15.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1965
Format
.jpg
Language
English
Source
Box 1, Object 3, Sid Sackson collection
Coverage
1965
transcription
Friday 15 January 1965
15th day - 350 days to come
N.Y.G.A. meeting at Helen's. Claude & Wald there.
Played DIVIDE & CONQUER. Used 8 special cards with playing
& counting values as follows : - 3 (3), 4 (4), 5 (3), 6 (4), 12 (1), 16 (4), 18 (4), 20 (6).
Each player gets 4 cards. The first card is
played simultaneously. After this the winner of the trick leads
to the next. The high card wins unless the low card divides
equally into it. Score the sum of your counting values. Play
till 50 points. Also tried it without the simultaneous
first trick. The player dealt the highest sum of counting values
leads to first trick.
The combinations become rather repetitive. Probably another
2, or 4. cards would help.
Played L.O.A. Claude's version uses 12 pcs. each set up as follows shown.
[DIAGRAM OF AN 8 x 8 GRID BOARD. ROUND PIECES ON ALL OF THE EDGE SPACES EXCEPT THE CORNERS. THE TOP AND BOTTOM ROWS HAVE 6 WHITE PIECES EACH. THE LEFT AND RIGHT COLUMNS HAVE 6 BLACK PIECES EACH.]
Object is to get all of your pcs. touching orthogonally
or diagonally, that is all your remaining
pcs. Consequently in ganeral it is only
desirable to capture an opponent when
the pc. taken severs his group or if is
in the way of your pcs. Worked well.
Bob & I played my version using
12 pcs. set up in 4 rows of 3, alternately,
5 in numerical sequence wins.
Worked O.K. but Claude's was better.
Bob is calling his game (which I called BLITZ)
COLUMNS.
A Mensa member is having an open house on war
gaming next Friday at 215 Willoughby St. - Apt. 1705.
Non - M's may come.
Bob showed his game with rolling cubes. He had
a capture system similar the same as mine (See 1/9)
but the rules of move are different. Start as shown.
Move one space orthogonally, rolling the cube.
Pc. must be next to another to capture.
(obviously with a one space move) and the
color on top after rolling is the one
that is considered in determining if a
capture is possible. Object to get one
pc. across to opponent's home row.
[DIAGRAM OF AN 8 x 8 GRID BOARD. 6 SQUARES DEPICTED IN 2ND ROW FROM TOP (ALL SPACES EXCEPT THE EDGES). 6 SQUARES DEPICTED IN 2ND ROW FROM BOTTOM (ALL SPACES EXCEPT THE EDGES.]
Rc'd January Playthings.
15th day - 350 days to come
N.Y.G.A. meeting at Helen's. Claude & Wald there.
Played DIVIDE & CONQUER. Used 8 special cards with playing
& counting values as follows : - 3 (3), 4 (4), 5 (3), 6 (4), 12 (1), 16 (4), 18 (4), 20 (6).
Each player gets 4 cards. The first card is
played simultaneously. After this the winner of the trick leads
to the next. The high card wins unless the low card divides
equally into it. Score the sum of your counting values. Play
till 50 points. Also tried it without the simultaneous
first trick. The player dealt the highest sum of counting values
leads to first trick.
The combinations become rather repetitive. Probably another
2, or 4. cards would help.
Played L.O.A. Claude's version uses 12 pcs. each set up as follows shown.
[DIAGRAM OF AN 8 x 8 GRID BOARD. ROUND PIECES ON ALL OF THE EDGE SPACES EXCEPT THE CORNERS. THE TOP AND BOTTOM ROWS HAVE 6 WHITE PIECES EACH. THE LEFT AND RIGHT COLUMNS HAVE 6 BLACK PIECES EACH.]
Object is to get all of your pcs. touching orthogonally
or diagonally, that is all your remaining
pcs. Consequently in ganeral it is only
desirable to capture an opponent when
the pc. taken severs his group or if is
in the way of your pcs. Worked well.
Bob & I played my version using
12 pcs. set up in 4 rows of 3, alternately,
5 in numerical sequence wins.
Worked O.K. but Claude's was better.
Bob is calling his game (which I called BLITZ)
COLUMNS.
A Mensa member is having an open house on war
gaming next Friday at 215 Willoughby St. - Apt. 1705.
Non - M's may come.
Bob showed his game with rolling cubes. He had
a capture system similar the same as mine (See 1/9)
but the rules of move are different. Start as shown.
Move one space orthogonally, rolling the cube.
Pc. must be next to another to capture.
(obviously with a one space move) and the
color on top after rolling is the one
that is considered in determining if a
capture is possible. Object to get one
pc. across to opponent's home row.
[DIAGRAM OF AN 8 x 8 GRID BOARD. 6 SQUARES DEPICTED IN 2ND ROW FROM TOP (ALL SPACES EXCEPT THE EDGES). 6 SQUARES DEPICTED IN 2ND ROW FROM BOTTOM (ALL SPACES EXCEPT THE EDGES.]
Rc'd January Playthings.
Item sets