1964_Sackson_386_December 31.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_386_December 31.jpg
Title
1964_Sackson_386_December 31.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
At Claude's the kids playing HIGH GEAR.
Claude showed me a new game he calls TORUS. We played
two games and it worked quite well, but a
little differently than he planned.
Play on the FOCUS board with pieces started as
shown. A pc. can move
as many spaces as there
are pcs. in the line
it is moving in, friendly
or enemy and including
the moved pc. itself. A
pc. must move the full
number of spaces. A
move can be orthagonal
or diagonal. A pc.
may jump over a
friendly pc., but not
an enemy.
Capture is by re-
placement.
The object was to
get a "torus" which
was a configuration
of 4 pcs. around an
empty space as one
of the following.
In addition, all
remaining pcs. owned
by the player had to be in position adjoining (directly
and not by a chain) one or more of the 4 pcs. This
position won the game.
In the two games we played we were much more in-
terested in taking off opponent's pcs. than in forming
the winning position. I believe that it is an interesting
game just as a game of extermination. It might be
interesting to allow the forming of a "Torus"--the 4 pcs. in
proper relationship without the necessity of joining the
other pcs. This would allow the taking off of an oppon-
ent's pc.--not the winning of the game.
Another possibility is to allow multiple captures by
the same pc. in a series of capturing moves.
Also the starting position will require some thought.
Call from Felicia. One of their clients, a toy inventor,
is interested in games & would like to meet me. Spoke to him
and he'll call next week about coming over. Alice and I will
get together next Monday to discull Whitman contract.
Claude showed me a new game he calls TORUS. We played
two games and it worked quite well, but a
little differently than he planned.
Play on the FOCUS board with pieces started as
shown. A pc. can move
as many spaces as there
are pcs. in the line
it is moving in, friendly
or enemy and including
the moved pc. itself. A
pc. must move the full
number of spaces. A
move can be orthagonal
or diagonal. A pc.
may jump over a
friendly pc., but not
an enemy.
Capture is by re-
placement.
The object was to
get a "torus" which
was a configuration
of 4 pcs. around an
empty space as one
of the following.
In addition, all
remaining pcs. owned
by the player had to be in position adjoining (directly
and not by a chain) one or more of the 4 pcs. This
position won the game.
In the two games we played we were much more in-
terested in taking off opponent's pcs. than in forming
the winning position. I believe that it is an interesting
game just as a game of extermination. It might be
interesting to allow the forming of a "Torus"--the 4 pcs. in
proper relationship without the necessity of joining the
other pcs. This would allow the taking off of an oppon-
ent's pc.--not the winning of the game.
Another possibility is to allow multiple captures by
the same pc. in a series of capturing moves.
Also the starting position will require some thought.
Call from Felicia. One of their clients, a toy inventor,
is interested in games & would like to meet me. Spoke to him
and he'll call next week about coming over. Alice and I will
get together next Monday to discull Whitman contract.
Item sets