1964_Sackson_378_December 23.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_378_December 23.jpg
Title
1964_Sackson_378_December 23.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
Wednesday 23 December 1964
358th day - 8 days to come
Thinking of ideas for an INDUSTRIAL REVOLUTION GAME.
On a quadrille board place face up shuffled cards
representing, factories, various inventions, workers,
etc. Players have a token which they move around
by a knight's move, picking up each card that they
land on. They try to build as efficient and profi-
table as possible factories by assembling the proper
cards.
Beneath the cards, printed on the board (or possibly
on another set of cards) are penalties which must
be followed (such as lose workers by a strike, lose
a factory by fire, get a mortgage, etc.) when landed
upon after the card is gone. Some penalties call for
returning a card. This is placed in any adjacent orthog-
onal empty space.
Players when faced by penalties worse than
what they could gain by getting cards can retire.
When all players retire the player with highest
value of factories wins. Possibly penalties can be
given for uncompleted factories.
Thinking of ideas for AMAZING RANDI GAME. Game
is based on a program. Each player is a contestant, no
on is Randi. Object is to win points by talking
the most in each 27 minute period (3 minutes for
ads & station break). Once a player is talking (first
speaker - how is he to be chosen?) the [crossed out] he gets credit for
each minute he speaks. Others can try to cut in by
throwing two dice. If the total of the two dice plus
the number of minutes the player has had the mike at
that turn total a set number, say 12, the new player gets
the mike. If he doesn't make the number he gets a
penalty marker which prohibits him from trying to get the
mike until it has changed hands, at which time he dis-
cards the marker. If he fails by a large amount he can
get two or more penalty markers.
The periods after the coffee break count more than
those before.
Sent letter to Randi telling him that I worked out
the first game & was working on the second.
At Copies Unlimited (see 11/25) had 32 copies made of
the material from Martin Gardner @ 10¢ each.
Sent x-mas card to Paul Greenough. (cont. on 12/24)
358th day - 8 days to come
Thinking of ideas for an INDUSTRIAL REVOLUTION GAME.
On a quadrille board place face up shuffled cards
representing, factories, various inventions, workers,
etc. Players have a token which they move around
by a knight's move, picking up each card that they
land on. They try to build as efficient and profi-
table as possible factories by assembling the proper
cards.
Beneath the cards, printed on the board (or possibly
on another set of cards) are penalties which must
be followed (such as lose workers by a strike, lose
a factory by fire, get a mortgage, etc.) when landed
upon after the card is gone. Some penalties call for
returning a card. This is placed in any adjacent orthog-
onal empty space.
Players when faced by penalties worse than
what they could gain by getting cards can retire.
When all players retire the player with highest
value of factories wins. Possibly penalties can be
given for uncompleted factories.
Thinking of ideas for AMAZING RANDI GAME. Game
is based on a program. Each player is a contestant, no
on is Randi. Object is to win points by talking
the most in each 27 minute period (3 minutes for
ads & station break). Once a player is talking (first
speaker - how is he to be chosen?) the [crossed out] he gets credit for
each minute he speaks. Others can try to cut in by
throwing two dice. If the total of the two dice plus
the number of minutes the player has had the mike at
that turn total a set number, say 12, the new player gets
the mike. If he doesn't make the number he gets a
penalty marker which prohibits him from trying to get the
mike until it has changed hands, at which time he dis-
cards the marker. If he fails by a large amount he can
get two or more penalty markers.
The periods after the coffee break count more than
those before.
Sent letter to Randi telling him that I worked out
the first game & was working on the second.
At Copies Unlimited (see 11/25) had 32 copies made of
the material from Martin Gardner @ 10¢ each.
Sent x-mas card to Paul Greenough. (cont. on 12/24)
Item sets