1964_Sackson_373_December 18.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_373_December 18.jpg
Title
1964_Sackson_373_December 18.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
Friday 18 December 1964
Ember Day 353rd day - 13 days to come
N.Y.G.A. meeting at Helen's. Helen, Bob, Claude, Wald, and Doris
(Wald's girlfriend), and me there.
Bob dissatisfied with ULTIMA. Instead of having the neces-
sity of always developing pcs. as in CHESS it is better in
Ultima to retreat when faced with a complicated sit-
uation. Among the suggestions for remedying the drawback
that were suggested I liked that of winning the game
if king moves across the board. The king is still sub-
ject to checkmate.
Bob had a new game (which I later called BLITZ).
Use checkboard. Each player has 16 undifferentiated
pcs. of different color for each player. These are
set up in the first two ranks on [letter crossed out] the side of the
player. Move alternates.
A single pc. can move 1 space in any direction (includ-
ing diagonal). Two or more pcs. adjacent to each other
in one line (including diagonal) can move together in the
direction of the line up to the number of pcs. in the
group. For convenience it is best to move by bringing the
back pc. to the front of the line and continue as long
as desired up to the number in the line as a maximum.
Captures are made by replacement when a moving line
hits an opponent's pc. Once a pc. is captured the move
is ended even tho the number in the line would allow
further movement. In order to be able to capture the moving
line must contain more pcs. than the line attacked. Thus
a single pc. can never capture.
Object is to get one pc. across to the opponent's home
rank. If the opponent in his next move can also get a pc.
across there is a neutralization & the game continues
until one player gets a pc. across not countered by op-
ponent getting a pc. across on his next move.
Some clarifications: - Pcs. brought to opponent's home
rank can not be captured. They may move & capture
however. They may not be moved from the home rank.
A player does not have to move all the pcs. in an
adjacent line but may move one or more of them at
will.
(Played about 6 games since it is a fast game. Well
received.)
Played FOCUS with Doris. I won but she caught on well.
Claude showed us BIG FUNERAL for 2. Each player
gets 9 cards at beginning. At ea [crossed out] After each trick the
player who did not win the trick gets two cards from
the face down pack. Play continues until 1 player dies.
The other scores nothing.
(cont. 12/17)
Ember Day 353rd day - 13 days to come
N.Y.G.A. meeting at Helen's. Helen, Bob, Claude, Wald, and Doris
(Wald's girlfriend), and me there.
Bob dissatisfied with ULTIMA. Instead of having the neces-
sity of always developing pcs. as in CHESS it is better in
Ultima to retreat when faced with a complicated sit-
uation. Among the suggestions for remedying the drawback
that were suggested I liked that of winning the game
if king moves across the board. The king is still sub-
ject to checkmate.
Bob had a new game (which I later called BLITZ).
Use checkboard. Each player has 16 undifferentiated
pcs. of different color for each player. These are
set up in the first two ranks on [letter crossed out] the side of the
player. Move alternates.
A single pc. can move 1 space in any direction (includ-
ing diagonal). Two or more pcs. adjacent to each other
in one line (including diagonal) can move together in the
direction of the line up to the number of pcs. in the
group. For convenience it is best to move by bringing the
back pc. to the front of the line and continue as long
as desired up to the number in the line as a maximum.
Captures are made by replacement when a moving line
hits an opponent's pc. Once a pc. is captured the move
is ended even tho the number in the line would allow
further movement. In order to be able to capture the moving
line must contain more pcs. than the line attacked. Thus
a single pc. can never capture.
Object is to get one pc. across to the opponent's home
rank. If the opponent in his next move can also get a pc.
across there is a neutralization & the game continues
until one player gets a pc. across not countered by op-
ponent getting a pc. across on his next move.
Some clarifications: - Pcs. brought to opponent's home
rank can not be captured. They may move & capture
however. They may not be moved from the home rank.
A player does not have to move all the pcs. in an
adjacent line but may move one or more of them at
will.
(Played about 6 games since it is a fast game. Well
received.)
Played FOCUS with Doris. I won but she caught on well.
Claude showed us BIG FUNERAL for 2. Each player
gets 9 cards at beginning. At ea [crossed out] After each trick the
player who did not win the trick gets two cards from
the face down pack. Play continues until 1 player dies.
The other scores nothing.
(cont. 12/17)
Item sets